Tuning Our Frequencies

Author:Hans Greller
1,395
5.71(7)

Join the conversation! Readers are sharing their thoughts:

1review
2comments

About the Story

In a near-future neighborhood where personal voice-modulation technology smooths social interactions, a tone technician must choose between producing polished niceness or enabling honest, messy speech. The story follows Rae, a skilled 'voice tailor', as their craft becomes the instrument of either concealment or courageous connection.

Chapters

1.Setting the Pitch1–7
2.Patchwork8–14
3.Live Tuning15–25
technology and relationships
personal moral choice
loneliness to connection

Story Insight

Tuning Our Frequencies places its listener at the console of a near‑future neighborhood where personal voice‑modulation networks smooth, shape, and sometimes sterilize everyday speech. The protagonist, Rae Calder, is a tone technician who repairs intonation arcs and builds micro‑patches for neighbors who want to be easier to hear. The world is domestic and tactile: vendors frying star‑shaped fritters in the plaza, rue tea steamed in paper cups, a lemon tree in a window, municipal drone‑pigeons that sing off‑key jingles. Those small sensory details are not window dressing; they anchor the book’s moral tensions in ordinary life. Rae’s craft becomes the central metaphor of the story: making someone sound right can mean helping them live easier, but it can also erase the very rough edges that make honesty possible. The conflict is intimate and moral rather than epic; it unfolds through conversations, rehearsals, and the practical work of routing voice through hardware and human hands. The interactive design is integral to the storytelling. The narrative unfolds across three compact chapters that teach and then deploy Rae’s technical skills: an initial tutorial of mapping intonation and balancing tone, a middle section where patch construction requires trade‑offs between stability and authenticity, and a final, high‑stakes live routing in which dexterity and timing determine outcomes. Gameplay elements include assembling modular patches, managing limited safeguard resources, and performing a timed live‑routing sequence that must keep a fragile channel open against an automated municipal mesh. Those mechanics are not abstractions; they embody the story’s central dilemma by forcing concrete decisions: preserve safety and comfort, or expose people to messy but genuine speech. Branching consequences hinge on both choices and real‑time skill, so the climax resolves through action taken at the console rather than by a late revelation. What sets this piece apart is its combination of humane detail and procedural clarity. It treats the craft of listening as both a literal skill and an ethical practice, and it keeps the scale intentionally local: community governance, polite complaints, and the gentle tug of rules and neighbors. The writing balances technical specificity—hand‑drawn routing diagrams, the feel of solder on a fingertip—with warm, wry moments (a municipal pigeon singing a toothpaste jingle, a tuned spoon pressed into a grateful hand). The emotional arc moves from guarded cynicism to a tentative, practical form of connection; small gestures carry weight rather than a single tidy payoff. For players who enjoy intimate speculative settings, moral choices that matter on a human scale, and interactive systems where skill and strategy shape the finale, this is a carefully calibrated story that rewards attention to both voice and hands.

Interactive Fiction

The Echo Pearl of Brinebridge

In a small harbor town, a brave baker’s helper discovers an underwater library kept by turtles, rays, and a shy octopus. When a museum barge threatens to dredge the bay, the child seeks aid from a kindly engineer and a glowing robot crab, earning the Echo Pearl and rallying community to protect the stories of the sea.

Marina Fellor
265 194
Interactive Fiction

The Tetherwright

In a vertical city held by humming tethers, a young apprentice named Nia follows missing memories into the shadowed Undernook. Armed with a listening bead and a luminous needle, she confronts a market that traffics in stolen remembrance and learns what it costs to stitch a community back together.

Bastian Kreel
259 216
Interactive Fiction

Voicewright

On the morning of a municipal commemoration, apprentice voicewright Asha holds a copied fragment that names her mentor and stores a younger version of her own voice. Pulled between a clandestine collective and a cautious mentor, she must choose how far she will go to restore or withhold what the city has been taught to forget.

Victor Larnen
1700 348
Interactive Fiction

The House of Borrowed Days

After returning to settle an eccentric neighbor's estate, Mara discovers a house that can rewrite memory in exchange for days taken from elsewhere. As the town fractures over ethics and ownership, she must steward the house's power—deciding whether to destroy, regulate, keep, or cede it—while consequences ripple outward.

Pascal Drovic
818 406
Interactive Fiction

Between Tides

A returning clocksmith finds a coastal town whose municipal wheel stores painful days in crystal. As old notebooks surface and citizens split between secrecy, rupture, and technical repair, the protagonist must help decide whether to sacrifice a memory, shatter the archive, or rewire the system. The mood is taut, salt‑stung, and full of small human reckonings.

Laurent Brecht
1621 317
Interactive Fiction

Night Letters

Night Letters follows courier Asha Venn through a city where sealed packets buy selective forgetting. After discovering a recovery letter addressed to her and tracing an exception tied to Exchange overseers, she must choose between restoring her past, exposing the system, or changing it from within. The mood is close, metallic, and uneasy; the story opens on a small misdelivered envelope that draws Asha into a moral and institutional breach.

Felix Norwin
2226 229

Other Stories by Hans Greller

Frequently Asked Questions about Tuning Our Frequencies

1

What is the premise of Tuning Our Frequencies and who is the protagonist ?

A near‑future neighborhood tale about Rae Calder, a tone technician who repairs voice‑modulation systems. The plot centers on a moral choice: produce polished niceness or enable honest, messy speech in intimate community encounters.

Gameplay teaches Rae’s craft: assembling patches, managing safeguard resources, and a timed live‑routing minigame. Player choices and real‑time skill alter available modules and influence the technical success of the climax.

It explores listening versus editing, craft as ethical practice, and small‑scale governance. The emotional arc moves from guarded cynicism to fragile human connection through practical, hands‑on work rather than revelation.

No specialized background is required. The story teaches mechanics through scenes and accessible minigames. Curiosity and patience matter more than prior audio or networking expertise.

Yes. Outcomes vary by the player’s assembly choices and the live‑routing performance. Branches affect relationships and local reputation; the climax is resolved by Rae’s professional action, not a last‑minute reveal.

Expect emotional tension, heated interpersonal conflict, and candid conversations. The story avoids graphic violence but includes scenes of emotional strain and awkwardness that may be intense for some readers.

Ratings

5.71
7 ratings
10
14.3%(1)
9
0%(0)
8
14.3%(1)
7
0%(0)
6
28.6%(2)
5
14.3%(1)
4
0%(0)
3
14.3%(1)
2
14.3%(1)
1
0%(0)
0% positive
100% negative
Maya Ellison
Negative
Dec 25, 2025

Beautiful sensory detail—your opening really nails the smell of lemon oil and the little domestic flourishes—but the piece quickly slips into predictability and leaves a lot of worldbuilding unexamined. The Announcer bit (the machine insisting “scone” rhymes with “gone”) is charming, and I liked the blue indicator moment, but those touches feel like window dressing rather than hooks that push the plot forward. Rae tinkering at the bench is almost all setup; by the time Cass shows up in the doorway the excerpt still hasn’t raised real stakes or explained why Rae’s moral choice matters beyond a familiar trope of ‘honest vs. polite.’ Pacing is a problem: the prose luxuriates in texture but delays the conflict so long that the emotional impact is blunted. Also, the tech rules are fuzzy—how ubiquitous is voice modulation, who enforces it, and why would a single ‘voice tailor’ hold such sway? Those gaps make the central dilemma feel thin. Constructive notes: tighten the middle so each scene escalates (maybe show a concrete, high-cost consequence of smoothing someone’s voice), clarify the social mechanics early, and make Cass less of a doorway trope—give them an immediate, specific demand that forces Rae to choose. A little more urgency would make the lovely details matter. 🤔