The House of Borrowed Days

The House of Borrowed Days

Pascal Drovic
599
6.48(89)

About the Story

After returning to settle an eccentric neighbor's estate, Mara discovers a house that can rewrite memory in exchange for days taken from elsewhere. As the town fractures over ethics and ownership, she must steward the house's power—deciding whether to destroy, regulate, keep, or cede it—while consequences ripple outward.

Chapters

1.Homecoming1–8
2.Rules and Weight9–17
3.Borrowed Fixes18–22
4.The Price Becomes Visible23–29
5.Confrontation30–34
6.Aftermath35–42
interactive fiction
memory
moral dilemma
small town
mystery
Interactive Fiction

The Hum of Auralis

In Auralis the Spire's low hum binds the city's memories. When a corporation begins harvesting those threads, a twenty-four-year-old courier and audio archivist traces the theft, learns a costly method to restore the hum, and chooses between a private past and a city's future.

Victor Ramon
46 18
Interactive Fiction

The Tidal Ledger

In the submerged city of Aelion, a young apprentice tidewright named Etta must recover a stolen ledger that keeps the community's memories and tides intact. She learns to weave maps, gather unlikely allies, and defend memory against those who would sell the city's mornings.

Delia Kormas
38 17
Interactive Fiction

The Mnemonic Key

In a near-future port city, a memory locksmith named Nadia unravels a fragmented lullaby that leads to corporate hoarding of public songs. Armed with a crafted harmonic needle and a small ally, she pieces together lost fragments, confronts corporate control, and builds a public seam for remembering.

Claudine Vaury
35 15
Interactive Fiction

The Bell Beneath the Waves

When the lighthouse bell in Coralbay falls silent before Sea Lantern Night, you—ten-year-old Rafi—follow a whispering conch into tide-twisted tunnels. With a moonrope, a crab ally, and your courage, you face the Wreck-Keeper and bring the bell’s voice home in time for the town to sing.

Claudia Nerren
50 16
Interactive Fiction

The Lighthouse of Echo Bay

When thick fog traps a coastal town, eleven-year-old Juno discovers the lighthouse answers to music. With the help of keeper Ama Osei and a whirring mechanical gull, Juno navigates secret echo charts, retunes shore resonators, and confronts a sound-collecting machine to return the harbor’s voice—and earns a place as a young keeper.

Camille Renet
71 21

Frequently Asked Questions about The House of Borrowed Days

1

What is the central premise and setup of The House of Borrowed Days, and what kind of story does it tell ?

The novel centers on Mara Hale returning to settle an estate and discovering a house that trades days of life to rewrite memory. It blends small-town drama, moral dilemma, and interactive-choice storytelling with rising stakes.

2

Who is Mara Hale and what role does she play in the unfolding conflict over the house's power ?

Mara Hale is the protagonist and reluctant steward of the house. She must decide whether to destroy, regulate, keep, or cede its powers while navigating grief, community pressure, and exploitation attempts.

3

How does the house's memory-rewriting mechanic function, and what rules or costs are revealed in the story ?

The house requires an anchor object and a token to grant a rewrite. Trades restore memories but debit days or possibilities elsewhere; earlier records hint that large rewrites can cost decades or unborn potential.

4

What ethical dilemmas and player choices drive the narrative in The House of Borrowed Days, and how do they affect the town ?

Players face choices about using the house for private healing, public stewardship, or destruction. Each decision shifts relationships, alters town memories, and creates ripple effects that expose trade-offs between relief and harm.

5

How many distinct endings are available in the Interactive Fiction, and what kinds of decisions influence the final outcome ?

The game offers multiple endings tied to stewardship choices: sacrifice, public trust, private possession, or corporate capture. Key decisions about use, governance, and alliances determine the final outcome.

6

Is The House of Borrowed Days suitable for readers who enjoy interactive fiction with moral ambiguity and slow-burn mystery ?

Yes. Readers who like ethically complex, character-driven interactive fiction will appreciate its slow escalation, consequential choices, shifting alliances, and a mystery that unfolds through player decisions.

Ratings

6.48
89 ratings
10
14.6%(13)
9
15.7%(14)
8
9%(8)
7
10.1%(9)
6
13.5%(12)
5
13.5%(12)
4
11.2%(10)
3
3.4%(3)
2
5.6%(5)
1
3.4%(3)