Between Tides

Between Tides

Laurent Brecht
1,470
6.01(91)

About the Story

A returning clocksmith finds a coastal town whose municipal wheel stores painful days in crystal. As old notebooks surface and citizens split between secrecy, rupture, and technical repair, the protagonist must help decide whether to sacrifice a memory, shatter the archive, or rewire the system. The mood is taut, salt‑stung, and full of small human reckonings.

Chapters

1.The Return1–9
2.Under the Wheel10–18
3.Breakwater19–27
interactive fiction
memory
moral dilemma
small town
speculative
choices
mystery
Interactive Fiction

The Lighthouse of Echo Bay

When thick fog traps a coastal town, eleven-year-old Juno discovers the lighthouse answers to music. With the help of keeper Ama Osei and a whirring mechanical gull, Juno navigates secret echo charts, retunes shore resonators, and confronts a sound-collecting machine to return the harbor’s voice—and earns a place as a young keeper.

Camille Renet
148 21
Interactive Fiction

The Tidal Ledger

In the submerged city of Aelion, a young apprentice tidewright named Etta must recover a stolen ledger that keeps the community's memories and tides intact. She learns to weave maps, gather unlikely allies, and defend memory against those who would sell the city's mornings.

Delia Kormas
104 17
Interactive Fiction

The Hour Warden of Lumen Harbor

A near-future interactive tale. Mara Quinn, a night mechanic in a port city where time is currency, finds a sliver of a stolen minute and follows seams into the undercity. With a brass key and a sparrowlike companion she mends torn hours, confronts corporate power, and stitches time back into community.

Zoran Brivik
103 19
Interactive Fiction

The Lighthouse Kite

In Seafern Cove, you—an eager kid with a knack for kites—face a silent lighthouse and a missing windseed. With a retired keeper, a clever otter, and skylark thread, you climb invisible sky stairs, bargain with a ribboned collector, and bring the light’s song back home. Interactive choices guide your brave, gentle path.

Jon Verdin
101 16
Interactive Fiction

The Hum of Auralis

In Auralis the Spire's low hum binds the city's memories. When a corporation begins harvesting those threads, a twenty-four-year-old courier and audio archivist traces the theft, learns a costly method to restore the hum, and chooses between a private past and a city's future.

Victor Ramon
106 18
Interactive Fiction

Remnant Registry

In a city that curates memory to manage a slow cognitive decline, Mara Vale—an expert Retriever—uncovers a fragment that ties her name to clandestine redactions. When a leaked clip ignites public outrage, she must reckon with a copy of herself she created, activists, institutional bargains, and the fragile work of restoring what was taken.

Delia Kormas
1362 124
Interactive Fiction

The Archive of Slow Light

A conservator at a civic repository finds a misfiled hour bearing their own name and uncovers a system of concealed edits. Confronted by the institution that ordained the erasures, they must choose between exposure, quiet retrieval, crafted revision, destruction, or slow dissemination. The city’s fragile order hangs in the balance as memory is returned, reshaped, or dispersed.

Jon Verdin
2072 138
Interactive Fiction

The Tide-Spindle

A warm, seaside interactive tale about Saffron, a ten-year-old apprentice who discovers a failing memory-weave in her town. Armed with a brass spindle, a clockwork heron, and a brave song, she learns to mend the loom and teach others to share stories.

Astrid Hallen
177 14
Interactive Fiction

The Lighthouse That Sang Again

You are the hero in a seaside town when the lighthouse’s beacon falls silent. Guided by a retired keeper, a clockwork crab, and a kind octopus, you brave tide caves to bargain with a storm-child, recover the Heart-lens, and teach the light to sing true again.

Isabelle Faron
103 55

Other Stories by Laurent Brecht

Frequently Asked Questions about Between Tides

1

What is the Daywheel and how does it affect Hallowmere residents ?

The Daywheel is Hallowmere’s municipal device that stores painful days in crystal blocks. It suppresses traumatic memories to keep public life stable, but that stability exacts a cost from selected individuals.

2

Who is Rowan and what role does the clocksmith play in the plot ?

Rowan is a returning clocksmith and the protagonist. Their mechanical expertise and personal missing memory drive the investigation into Jonas’s notebooks and force moral decisions about the wheel’s future.

3

What are the main choices players face in Between Tides and how do they change the ending ?

Players choose to sacrifice a memory, destroy the archive, or rewire the wheel to share burden. Each route reshapes community dynamics, who stays or leaves, and the personal outcomes for Rowan and allies.

4

How does Jonas's lattice idea differ from smashing the crystalline blocks ?

Jonas’s lattice proposes dividing a taken day into slivers shared across many people, reducing single‑person loss. Smashing blocks returns whole memories immediately, causing social upheaval and unpredictable consequences.

5

Can the Daywheel be repurposed without harming residents, and does the story offer a technical solution ?

The narrative explores reworking the wheel into a distributed system. It shows technical trials, oversight measures, and social safeguards, but every solution involves tradeoffs and civic consent to succeed.

6

What tone and gameplay can readers expect from this Interactive Fiction experience ?

Expect a taut, salt‑stung atmosphere with investigative pacing, moral dilemmas, and branching outcomes. Gameplay mixes clue gathering, dialogue choices, and light mechanical puzzles that influence long‑term consequences.

Ratings

6.01
91 ratings
10
13.2%(12)
9
9.9%(9)
8
12.1%(11)
7
9.9%(9)
6
7.7%(7)
5
14.3%(13)
4
8.8%(8)
3
15.4%(14)
2
6.6%(6)
1
2.2%(2)

Reviews
7

71% positive
29% negative
Emma Carter
Recommended
1 day ago

Between Tides is one of those stories that sits in your chest after you close it. The opening — stepping off the ferry, tying a bag, feeling like a returned exile — is written with a tactile precision that hooked me immediately. The municipal wheel and its humming crystal are more than gadgets; they’re characters in their own right. I loved the scene where the bell tolls softly and people look away, as if memory itself were an etiquette. The vendor’s line, “The wheel measures what we cannot keep,” stayed with me like a line of poetry. As interactive fiction, the moral choices feel meaningful: do you sacrifice a memory, smash the archive, or rewire the whole system? Each option carried real emotional weight in the scenes that followed (especially the quiet town-square confrontations). The prose is taut and salt-stung, just like the description promises. If you like small-town mysteries with speculative teeth and choices that sting, this is a lovely, melancholy ride.

Marcus Hale
Recommended
1 day ago

I appreciated the restraint in the storytelling here. The author trusts readers to notice the small things: the stone with the carved fish, the smith’s sign, the bakery’s forever-open window. Those details build Hallowmere without exposition clutter. The wheel is beautifully imagined — bronze bands, glass prisms, a crystal that hums like a hidden heart — and the writing gives it mechanical legitimacy while keeping its mystique. On the interactive side, the dilemma at the center (sacrifice a memory, shatter the archive, or rewire the system) is structurally sound and thematically resonant. Choices feel calibrated to reveal moral character rather than just alter plot beats. A couple of transitions could be tightened, but overall the pacing maintains that taut, salt-stung mood the blurb promises. Neat work for readers who like thinking through consequences rather than button-mashing branching paths.

Priya Desai
Recommended
1 day ago

This story made me ache in the best way. I kept picturing the child with the kite snapping at its tail and adults averting their eyes when the bell tolled — such a small, human tableau that says so much about a town that buries its days. The scene where the protagonist first stands before the wheel and feels their breath catch? Chef’s kiss. It’s cinematic without hogging the stage. I’m a sucker for ethical choices in interactive fiction, and the three options here are terrific because none are obviously ‘right.’ I honestly spent a long time mentally replaying what I would lose if I chose to sacrifice a memory. The writing leans lyrical at times, but it never forgets to be clear about stakes. Loved it 😊

Oliver Grant
Recommended
1 day ago

Between Tides nails atmosphere and moral nuance. The writing is economical but evocative: the ferry arrival, the town’s slowed rhythm, the vendor’s ingrained civility — all of it adds up to a place you can smell. The wheel-as-archive is a clever speculative device; the crystal that hums like a heart is an image I kept coming back to. Mechanically, the interactive choices are well-integrated into the narrative. I admired how rewiring the system isn’t presented as a tech puzzle alone but as a deeply ethical act with social consequences. The most powerful scenes are small reckonings — a neighbor’s confession, a returned notebook found in a drawer — that show what’s at stake for ordinary people. This is the kind of IF that rewards slow reading and multiple playthroughs.

Sarah Whitcombe
Negative
1 day ago

I wanted to love this more than I did. The setting is gorgeous — the quay, the bell, the humming crystal — and there are moments of real poignancy (the protagonist revisiting the smith’s sign is nicely done). But the central mystery felt a touch predictable to me: the machinery of the plot, especially the town’s split between secrecy and repair, follows familiar beats from other memory-themed stories. The choices are interesting in concept, but I found the consequences a little thin in execution. Rewiring the system, for example, sounded like it would lead to messy social fallout, but the scenes that follow skirted the worst of that fallout and leaned toward neat moral closure. Still, if you prize atmosphere and quiet human scenes over shocking twists, there’s much to appreciate here.

Daniel Price
Negative
1 day ago

I admire the ambition: a clocksmith returning to a coastal town that literally stores days in crystal is a compelling premise. Unfortunately, the delivery sometimes trips over itself. The prose is evocative in fits — the bell toll, the vendor’s line, the crystal’s hum — but there are stretches where the narrative slows too much and the interactive choices start to feel like variations on the same moral note. My biggest issue was with character motivation. Why does the protagonist, who rehearsed dozens of comebacks, fall into the caretaker role so readily? There are hints in the old notebooks, but I wanted clearer causal beats tying their past to their willingness to tinker with the wheel. Also, a couple of technical elements (how the wheel actually stores memory, the social mechanics of the archive) are glossed over; I wanted more rigor there. Worth reading for the mood, but I left wanting more grit and consequence.

Claire O'Neill
Recommended
1 day ago

Short and sharp: this story is mood done right. That opening line about the sea wind being ‘sharp and civil as if it has business to settle’ is one of those perfect sentences you underline in your head. There’s a steady, saline melancholy throughout — people smoothing their faces on the quay, the bell that marks a memory you can’t name — and the wheel with its bronze bands and humming crystal is such a good central image. The interactive choices are meaningful rather than gimmicky. Deciding whether to shatter the archive or rewire things forces you to reckon with what memories are worth keeping and at what cost. I replayed one branch to see how different townspeople reacted; the little human reckonings (a vendor’s confession, a child’s stubborn kite) are what stick. Highly recommended if you like atmosphere over action and ethical complexity over easy resolutions.