Between Tides
Join the conversation! Readers are sharing their thoughts:
About the Story
A returning clocksmith finds a coastal town whose municipal wheel stores painful days in crystal. As old notebooks surface and citizens split between secrecy, rupture, and technical repair, the protagonist must help decide whether to sacrifice a memory, shatter the archive, or rewire the system. The mood is taut, salt‑stung, and full of small human reckonings.
Chapters
Story Insight
Between Tides follows Rowan, a returning clocksmith, who finds their coastal hometown bound to a peculiar public device: the Daywheel, a municipal construct that stores painful days inside crystal blocks so the town can sleep without certain memories resurfacing. The narrative opens as Rowan discovers an old maintenance journal and a token carved with their own youthful hand, then follows an investigation into Jonas’s notebooks and the Daywheel’s inner chamber. The story avoids sensationalism; it privileges the slow accumulation of evidence, the practical mind of a maker, and the small political compromises that keep a community functioning. As Rowan pieces together the machine’s design and the town’s governance, the interpersonal stakes become as exacting as any mechanism: who decides which day is sealed away, and who pays the hidden price? The setup places technical detail and civic procedure side by side, so the mystery reads as both a puzzle to be solved and a public policy issue to be argued. The heart of the story is a moral dialectic rendered through intimate scenes and tangible craft. Themes include the ethics of forgetting, the relationship between collective calm and individual wholeness, and the cost of comfort in a community. Dialogue scenes let political and personal arguments unfold, while repair‑oriented sequences allow Rowan’s practical expertise to inform choices that are as much engineering as ethical. The interactive structure presents three distinct narrative movements—discovery, revelation, and resolution—each one framed by choices that reshape relationships and the town’s future. Gameplay blends investigative exploration, focused mechanical puzzles, and consequential decision points: restoring a single memory, destroying the crystals to return whole days at once, or reworking the lattice to split the burden across many hands. Consequences are durable rather than cosmetic; decisions ripple into civic systems, creating longer arcs of accountability and social repair. The writing treats small details—tokens, ledger entries, and late journals—as meaningful evidence, and it keeps emotional reactions grounded: grief is practical and messy, gratitude is bewildering, and courage is often ordinary. Between Tides distinguishes itself through its marriage of technical specificity and humane realism. The craft of clockmaking is not just window dressing but a lens through which questions of agency and repair are examined: the same skills used to tune diaphragms and resolder coils become metaphors for how communities might redistribute burden. The town’s social texture—its markets, committees, and informal networks of care—receives as much attention as the mechanics, so moral choices carry believable local consequences. The prose favors clarity and restraint over melodrama, producing a briny, quietly urgent atmosphere that suits both mystery and ethical debate. The narrative offers several plausible closures rather than a single moral verdict, and each ending is coherent with the choices players make. This story will appeal to readers and players who appreciate thoughtful speculative premises, slow‑burn investigation, and branching outcomes that foreground repair, responsibility, and the messy work of living together. The description above avoids major plot reveals while laying out the tone, central conflicts, and the kind of engagement the story invites.
Related Stories
The Hour Warden of Lumen Harbor
A near-future interactive tale. Mara Quinn, a night mechanic in a port city where time is currency, finds a sliver of a stolen minute and follows seams into the undercity. With a brass key and a sparrowlike companion she mends torn hours, confronts corporate power, and stitches time back into community.
A Measure of Hearts
In a city where instruments shape recollection, calibrator Cai discovers an unauthorized redaction in his sister’s recorder. Pulled between a protective mentor, a clandestine resistance, and the Registry’s silence, he must decide whether to expose a dangerous truth or protect those he loves.
What We Keep
A conservator in a rain-slick town discovers a child's toy that holds a recorded night implicating civic agents. Drawn into an uneasy partnership with a market broker and faced with polite pressure from the office, she must decide whether to reveal, mediate, or conceal a truth that refuses to stay quiet.
The Last Wire
A municipal maintenance technician intercepts a private transmission on an obsolete longwire and follows it into a network of deliberate erasures. In a quiet industrial town, a spool of archived conversations and a live address force a choice between exposing institutional secrecy or preserving a fragile peace.
Lifted Responsibilities
Asha, a lift technician in a crowded block, must repair a failing hoist while choosing between a coveted fellowship and the promise she made to keep a rooftop garden accessible. The story moves from a tense, hands-on rescue to a pragmatic, craft-driven resolution amid market smells, small jokes, and neighborhood rituals.
The Bell Beneath the Waves
When the lighthouse bell in Coralbay falls silent before Sea Lantern Night, you—ten-year-old Rafi—follow a whispering conch into tide-twisted tunnels. With a moonrope, a crab ally, and your courage, you face the Wreck-Keeper and bring the bell’s voice home in time for the town to sing.
Other Stories by Laurent Brecht
Frequently Asked Questions about Between Tides
What is the Daywheel and how does it affect Hallowmere residents ?
The Daywheel is Hallowmere’s municipal device that stores painful days in crystal blocks. It suppresses traumatic memories to keep public life stable, but that stability exacts a cost from selected individuals.
Who is Rowan and what role does the clocksmith play in the plot ?
Rowan is a returning clocksmith and the protagonist. Their mechanical expertise and personal missing memory drive the investigation into Jonas’s notebooks and force moral decisions about the wheel’s future.
What are the main choices players face in Between Tides and how do they change the ending ?
Players choose to sacrifice a memory, destroy the archive, or rewire the wheel to share burden. Each route reshapes community dynamics, who stays or leaves, and the personal outcomes for Rowan and allies.
How does Jonas's lattice idea differ from smashing the crystalline blocks ?
Jonas’s lattice proposes dividing a taken day into slivers shared across many people, reducing single‑person loss. Smashing blocks returns whole memories immediately, causing social upheaval and unpredictable consequences.
Can the Daywheel be repurposed without harming residents, and does the story offer a technical solution ?
The narrative explores reworking the wheel into a distributed system. It shows technical trials, oversight measures, and social safeguards, but every solution involves tradeoffs and civic consent to succeed.
What tone and gameplay can readers expect from this Interactive Fiction experience ?
Expect a taut, salt‑stung atmosphere with investigative pacing, moral dilemmas, and branching outcomes. Gameplay mixes clue gathering, dialogue choices, and light mechanical puzzles that influence long‑term consequences.
Ratings
This grabbed me from the first gust off the ferry — the writing makes the wind feel like a character with an agenda. I loved how ordinary details (the bakery window, the carved fish stone) are tossed in casually and then return to haunt you as the stakes unfold. The municipal wheel is a brilliant piece of worldbuilding: the description of bronze bands and glass prisms hovering around a humming crystal gave it an almost sacred-mechanical presence, and the moment the protagonist’s breath catches in front of it is one of those small, electric beats that stuck with me. The people of Hallowmere are drawn with real care; they’re not just plot devices but a chorus of private griefs and petty consolations. That scene with the child and the kite while the bell tolls felt painfully human — a tiny, ordinary act undercut by the town’s enforced etiquette. And the vendor’s offhand line about the wheel measuring what can’t be kept (delivered like part of a prayer) is exactly the kind of quiet worldbuilding I adore. Interactive choices actually matter here. The three options — lose a memory, smash the archive, or rewire the system — are morally messy and made me sit with consequences instead of scrolling on. Stylistically, the prose is spare but textured; atmosphere and ethical weight carry the piece. Highly recommend for anyone who likes thoughtful speculative fiction with real emotional teeth. 🙂
Between Tides is one of those stories that sits in your chest after you close it. The opening — stepping off the ferry, tying a bag, feeling like a returned exile — is written with a tactile precision that hooked me immediately. The municipal wheel and its humming crystal are more than gadgets; they’re characters in their own right. I loved the scene where the bell tolls softly and people look away, as if memory itself were an etiquette. The vendor’s line, “The wheel measures what we cannot keep,” stayed with me like a line of poetry. As interactive fiction, the moral choices feel meaningful: do you sacrifice a memory, smash the archive, or rewire the whole system? Each option carried real emotional weight in the scenes that followed (especially the quiet town-square confrontations). The prose is taut and salt-stung, just like the description promises. If you like small-town mysteries with speculative teeth and choices that sting, this is a lovely, melancholy ride.
I appreciated the restraint in the storytelling here. The author trusts readers to notice the small things: the stone with the carved fish, the smith’s sign, the bakery’s forever-open window. Those details build Hallowmere without exposition clutter. The wheel is beautifully imagined — bronze bands, glass prisms, a crystal that hums like a hidden heart — and the writing gives it mechanical legitimacy while keeping its mystique. On the interactive side, the dilemma at the center (sacrifice a memory, shatter the archive, or rewire the system) is structurally sound and thematically resonant. Choices feel calibrated to reveal moral character rather than just alter plot beats. A couple of transitions could be tightened, but overall the pacing maintains that taut, salt-stung mood the blurb promises. Neat work for readers who like thinking through consequences rather than button-mashing branching paths.
This story made me ache in the best way. I kept picturing the child with the kite snapping at its tail and adults averting their eyes when the bell tolled — such a small, human tableau that says so much about a town that buries its days. The scene where the protagonist first stands before the wheel and feels their breath catch? Chef’s kiss. It’s cinematic without hogging the stage. I’m a sucker for ethical choices in interactive fiction, and the three options here are terrific because none are obviously ‘right.’ I honestly spent a long time mentally replaying what I would lose if I chose to sacrifice a memory. The writing leans lyrical at times, but it never forgets to be clear about stakes. Loved it 😊
Between Tides nails atmosphere and moral nuance. The writing is economical but evocative: the ferry arrival, the town’s slowed rhythm, the vendor’s ingrained civility — all of it adds up to a place you can smell. The wheel-as-archive is a clever speculative device; the crystal that hums like a heart is an image I kept coming back to. Mechanically, the interactive choices are well-integrated into the narrative. I admired how rewiring the system isn’t presented as a tech puzzle alone but as a deeply ethical act with social consequences. The most powerful scenes are small reckonings — a neighbor’s confession, a returned notebook found in a drawer — that show what’s at stake for ordinary people. This is the kind of IF that rewards slow reading and multiple playthroughs.
I wanted to love this more than I did. The setting is gorgeous — the quay, the bell, the humming crystal — and there are moments of real poignancy (the protagonist revisiting the smith’s sign is nicely done). But the central mystery felt a touch predictable to me: the machinery of the plot, especially the town’s split between secrecy and repair, follows familiar beats from other memory-themed stories. The choices are interesting in concept, but I found the consequences a little thin in execution. Rewiring the system, for example, sounded like it would lead to messy social fallout, but the scenes that follow skirted the worst of that fallout and leaned toward neat moral closure. Still, if you prize atmosphere and quiet human scenes over shocking twists, there’s much to appreciate here.
I admire the ambition: a clocksmith returning to a coastal town that literally stores days in crystal is a compelling premise. Unfortunately, the delivery sometimes trips over itself. The prose is evocative in fits — the bell toll, the vendor’s line, the crystal’s hum — but there are stretches where the narrative slows too much and the interactive choices start to feel like variations on the same moral note. My biggest issue was with character motivation. Why does the protagonist, who rehearsed dozens of comebacks, fall into the caretaker role so readily? There are hints in the old notebooks, but I wanted clearer causal beats tying their past to their willingness to tinker with the wheel. Also, a couple of technical elements (how the wheel actually stores memory, the social mechanics of the archive) are glossed over; I wanted more rigor there. Worth reading for the mood, but I left wanting more grit and consequence.
Short and sharp: this story is mood done right. That opening line about the sea wind being ‘sharp and civil as if it has business to settle’ is one of those perfect sentences you underline in your head. There’s a steady, saline melancholy throughout — people smoothing their faces on the quay, the bell that marks a memory you can’t name — and the wheel with its bronze bands and humming crystal is such a good central image. The interactive choices are meaningful rather than gimmicky. Deciding whether to shatter the archive or rewire things forces you to reckon with what memories are worth keeping and at what cost. I replayed one branch to see how different townspeople reacted; the little human reckonings (a vendor’s confession, a child’s stubborn kite) are what stick. Highly recommended if you like atmosphere over action and ethical complexity over easy resolutions.
