The Hum of Auralis

The Hum of Auralis

Victor Ramon
36
6.19(58)

About the Story

In Auralis the Spire's low hum binds the city's memories. When a corporation begins harvesting those threads, a twenty-four-year-old courier and audio archivist traces the theft, learns a costly method to restore the hum, and chooses between a private past and a city's future.

Chapters

1.The City of Small Sounds1–4
2.Notches and Footprints5–7
3.The Tuning and the Trade8–10
4.The Vault and the Broadcast11–14
5.After the Hum15–18
18-25 age
interactive fiction
urban fantasy
memory
sound
mystery
coming of age
community
Interactive Fiction

The Mnemonic Key

In a near-future port city, a memory locksmith named Nadia unravels a fragmented lullaby that leads to corporate hoarding of public songs. Armed with a crafted harmonic needle and a small ally, she pieces together lost fragments, confronts corporate control, and builds a public seam for remembering.

Claudine Vaury
27 15
Interactive Fiction

The Hour Warden of Lumen Harbor

A near-future interactive tale. Mara Quinn, a night mechanic in a port city where time is currency, finds a sliver of a stolen minute and follows seams into the undercity. With a brass key and a sparrowlike companion she mends torn hours, confronts corporate power, and stitches time back into community.

Zoran Brivik
42 19
Interactive Fiction

The Lighthouse That Sang Again

You are the hero in a seaside town when the lighthouse’s beacon falls silent. Guided by a retired keeper, a clockwork crab, and a kind octopus, you brave tide caves to bargain with a storm-child, recover the Heart-lens, and teach the light to sing true again.

Isabelle Faron
37 55
Interactive Fiction

Mapping the Hollow

In a near-future city where corporate systems tidy neighborhoods into products, a young wayfinder named Luca refuses to let a small park—the Hollow—be erased. With an old compass, a rooftop artist, and a cataloger of forgotten things, Luca fights erasure, restores memory, and sparks a civic resistance.

Geraldine Moss
35 26
Interactive Fiction

The Tetherwright

In a vertical city held by humming tethers, a young apprentice named Nia follows missing memories into the shadowed Undernook. Armed with a listening bead and a luminous needle, she confronts a market that traffics in stolen remembrance and learns what it costs to stitch a community back together.

Bastian Kreel
47 30

Ratings

6.19
58 ratings
10
12.1%(7)
9
12.1%(7)
8
6.9%(4)
7
19%(11)
6
10.3%(6)
5
13.8%(8)
4
6.9%(4)
3
10.3%(6)
2
3.4%(2)
1
5.2%(3)

Reviews
5

80% positive
20% negative
Claire Thompson
Recommended
3 weeks ago

Quiet, precise, and unexpectedly tender. Iris’s double life as courier and archivist is a lovely touch — practical worldbuilding that also tells you who she is. The prose does the heavy lifting: the Spire’s hum, the noodle shop smell, the rolled blanket bed — all economical but vivid. The mystery hooks in the first scene (the missing dip on the recorder) and I liked how community feels like a character in its own right. Short, restrained, and very readable. Would recommend to anyone who likes urban fantasy with real heart.

Marcus Bennett
Recommended
3 weeks ago

A thoughtful, finely tuned piece of interactive fiction. The worldbuilding is concise but evocative: the Spire’s hum as an infrastructural memory device is both metaphorically rich and narratively practical. I appreciated the way the author grounds speculative tech in sensory details — cassette tins, field recorders, jars of wind — which keeps the stakes human. The mechanic of 'thinner' hum (Iris detecting a missing trough in frequency) is a clever, tactile way to dramatize theft; it also opens interesting choice architecture for the reader/player. My only technical gripe: the explanation of the restoration method feels vague in the excerpt — I want to see the cost spelled out in more procedural terms so choices feel more demonstrably consequential. Still, the pacing through the city's nocturne and the small moments (the neon laundry sign flicker, the hunching man) make this a smart, atmospheric experience.

Olivia Reed
Recommended
3 weeks ago

I tore through this like late-night radio — in the best way. The Hum of Auralis lives more in the bones than on the page: you can feel the Spire's low voice in sentences that fold the city into a single, tactile organism. Iris Vega is a brilliant center; her bike-as-compass image and the way she treats field recorders like small, fragile pets made me care immediately. The scene where her recorder finds a gap in the hum — that little, rabbit-sized hole in the sand — gave me chills. I loved the small domestic textures too: the noodle shop smell, the battered headphones waiting by the window, jars of wind pressed into a child's pillow. The mystery/activist beat — a corporation harvesting memory threads — is timely and unsettling, and the moral choice at the end felt painfully real: keep a private past or stitch the city's future together. This story is elegiac and alive, mournful but stubbornly hopeful. It stayed with me long after I closed it.

Hannah Patel
Negative
4 weeks ago

I wanted to love this more than I did. The premise — a city bound by a hum that stores memory, and a corp stealing threads — is compelling, and the sensory notes (noodle shop, headphones, jars of wind) are pretty and evocative. But the excerpt also highlights a few flaws that bugged me. The inciting discovery (the Spire being 'thinner' and a missing trough on Iris’s recorder) is a nice image, but the investigative beats felt familiar: courier notices problem, pokes around, finds corporate theft. It slides quickly toward the big moral choice between personal memory and civic good without giving enough time to complicate Iris’s motivations; I wanted more contradictory evidence or moral mud. Also, the 'costly restoration method' is mentioned as if the author assumes mystery will carry it — but I need clearer stakes and clearer mechanics to feel invested in the payoff. Overall atmospheric, yes, but a bit predictable and sometimes too tidy for a story about theft and memory.

James O'Neil
Recommended
4 weeks ago

Witty, melancholic, and somehow smells faintly of ginger (in a good way). The premise — a city sewn together by sound and a corp trying to unzip it — could've been clunky, but the writing keeps it nimble. Iris is a believable twenty-something: practical, slightly worn, ridiculously good at paperwork for a dystopian mystery. The 'rabbit-sized hole in the sand' moment made me laugh out loud and then feel guilty for laughing. 😂 The scene with the woman handing over jars of wind is pure magic; tiny beats like that elevate the whole thing. The ending choice landed for me: painful, ambiguous, and honest. Worth the listen/read/play.