The Gyreheart of Harrowe

The Gyreheart of Harrowe

Victor Ramon
45
6.58(24)

About the Story

In a city of tethered isles, young mechanic Ori sets out to recover the stolen Gyreheart — the machine that keeps his home aloft. From wind-lenses to mechanical kestrels, he must cross the Cinder Atoll, face the Vaulteers, and choose what he will sacrifice to mend both machine and community.

Chapters

1.Harrowe and the Quieting1–4
2.The Promise and the Departure5–8
3.Cinder Atoll and the Vaulteers9–11
4.The Weave and the Turning12–14
5.Returning Currents15–17
Adventure
Sky-islands
Steampunk
Mechanical animals
18-25 age
Community
Adventure

Keeper of the Halcyon Run

A young horologist named Tamsin Hale defends her island's luminous tide from a corporation that would harvest its memory. With a mechanical companion, a gifted chronoglass, and a band of uneasy allies she learns the weight of stewardship and the power of patient, cunning resistance.

Ivana Crestin
68 26
Adventure

Aetherbound: The Cartographer's Chord

In a world of tethered floating islands, young cartographer Mara Voss follows a ruinous trail of stolen harmonic beads. She and a ragged crew must mend gates, face masked Unbinders, and unravel a market that sells absence. Adventure, repair, and music of the chords.

Brother Alaric
46 20
Adventure

Echoes of the Drift

A salty, urgent adventure: salvage diver Juno Maris finds an iridescent shard tied to an ancient Anchor Spire that keeps drifting isles in place. Hunted by a profit-driven fleet, she and a ragged crew race to decode the shard, confront a moral ultimatum, and attempt a communal chorus to tame a machine that feeds on memory.

Elvira Skarn
56 64
Adventure

Tetherfall: A Voyage of Ropes and Sky

When the crystalline Anchorstone that steadies the Shards is stolen, tether-rigger Ari Voss must chase it through fog-choked channels and the iron heart of the Cairnspike. With a ragged crew and a stubborn promise to protect her island, she faces betrayals, a calculating director, and the cost of returning a people's song.

Elvira Skarn
46 20
Adventure

Juniper and the Pearls of Brine Hollow

When the luminous Lodepearls that steady her seaside town are stolen, ten-year-old inventor Juniper Rook sets out with a clockwork gull, a loyal friend, and a handful of odd helpers to recover them. On fog-slick nights and in caves of glass, she must outwit a grieving collector, mend machines, and learn that repair often means sharing light, not hoarding it.

Elena Marquet
51 19

Ratings

6.58
24 ratings
10
8.3%(2)
9
20.8%(5)
8
16.7%(4)
7
12.5%(3)
6
4.2%(1)
5
12.5%(3)
4
8.3%(2)
3
12.5%(3)
2
4.2%(1)
1
0%(0)

Reviews
10

90% positive
10% negative
Daniel Brooks
Recommended
3 weeks ago

An absolute blast. This story hits the fun part of steampunk — brass and gears with a heart. The Vaulteers scene on the Cinder Atoll crackled with tension, and the mechanical kestrel, Plume, is a terrific little character beat (the chirp-as-clink moment made me smile). I appreciated how the author didn’t make everything about flashy tech; there are genuine community stakes and quiet scenes where Ori remembers Far Elsin’s lessons. The final choice — what to sacrifice to mend both machine and community — landed emotionally. Also, can we talk about the wind-lenses? Ingenious detail. Went in wanting adventure, came out grinning 😊.

Priya Sharma
Recommended
3 weeks ago

This is one of those books where the setting reads like a character: Harrowe’s tides of wind, the carved bridges, and the hum of the Gyreheart are all beautifully rendered. The line “Wind lived in Harrowe like a neighbor” made me pause — that intimacy with environment suffuses the whole piece. Ori’s hands, the mentor Far Elsin’s quiet wisdom, and the small ritual of oiling tools creates a domesticity that grounds the larger quest. The Cinder Atoll is stark and dangerous, and the Vaulteers introduce moral ambiguity that keeps the finale from feeling like a simple victory lap. A tender, atmospheric adventure that lingers.

Benjamin Cole
Recommended
3 weeks ago

I’m impressed by how the story balances mechanical wonder with real human costs. The Gyreheart as a literal device that holds the city aloft is a clever plot engine, and the choices Ori faces about sacrifice feel thematically consistent rather than tacked-on. I liked the craftsmanship of the set pieces: the windwing half-built in Ori’s shop, the ways the wind is harnessed (nets that catch featherfish!), and the confrontation on the tether-lines. The only critique I have is that a few Vaulteer motivations could use an extra layer — some of their actions felt driven more by plot requirement than lived history. Still, the prose, pacing of the climax, and the resonant ending make this a strong adventure read.

Marcus Nguyen
Recommended
3 weeks ago

As someone who eats worldbuilding for breakfast, The Gyreheart of Harrowe delivered in spades. The tethered isles, wind-lenses, and mechanical animals are rendered with practical specificity — you can almost hear the bellows feeding the forges. The Cinder Atoll sequence is particularly strong: gritty, claustrophobic, and full of small engineering details that make danger feel plausible (the collapsing wind-bridge had me holding my breath). Ori’s arc is credible; his relationship with Far Elsin — the “Let the tool teach you, not the hurry” line — gives him a grounded ethos that the story builds on. My only minor nitpick is a couple of pacing stretches in the midsection where the Vaulteer politics could have been tightened, but that didn’t stop me from being invested in the final choices. A solid, thoughtful adventure with mechanical heart.

Michael O'Connor
Negative
3 weeks ago

I wanted to love this more than I did. The premise — a city kept aloft by a machine and a young mechanic who must recover it — is solid, and the opening images are evocative, but the middle of the book sags. The Vaulteers, who should be an intriguing antagonist force, felt underdeveloped; their motives are sketched rather than earned. A few plot conveniences bothered me: the way critical tools turn up at just the right moment felt like authorial hand-waving, and some emotional beats (the sacrifice choice) are signposted too heavily, so the reveal lacks punch. The prose has charm — I liked the lines about wind as a neighbor and the little workshop details — but the pacing and predictability held the story back from being truly memorable.

Lena Hart
Recommended
3 weeks ago

Okay, confession: I wanted a mechanical kestrel SO bad after reading this. Plume is adorable and gloriously useful as both comic relief and a little mirror for Ori’s loneliness. The story’s tone is lovely — tough, a bit dusty, but never dour. I laughed out loud at the tiny domestic moments (the patched shirt elbow = chef’s kiss), and the Vaulteers were suitably menacing without being caricatures. The author writes sacrifice well — it’s not just dramatic for drama’s sake; you feel the cost. If you like your adventure with a side of heart and a whole lot of gears, this is your jam. Also, more wind-lenses, please 😂.

Oliver Price
Recommended
4 weeks ago

There’s a tender coming-of-age at the center of this mechanical adventure. Ori’s growth from a quick-handed mechanic into someone who understands community responsibility is quiet and believable. I kept going back to the Far Elsin line — that patient instruction shapes Ori’s decisions in very satisfying ways, especially during the climax on the Cinder Atoll. The descriptions are evocative without being overwrought: the Gyreheart’s hum, the webbed spindles between roofs, and the smell of oil and citrus wax made the world feel immediate. Very glad I picked this up; it left me hopeful rather than hollowed out, which I appreciate in an adventure tale.

Emily Carter
Recommended
4 weeks ago

I fell in love with Harrowe on the first page. The image of the city “hung like a constellation of iron and rope” stuck with me all week — it’s such a perfect, lived-in steampunk setting. Ori is magnetic without trying to be: his stained knuckles, the elbow patch where he learned to file a rotor, and the quiet reverence he shows his tools feel utterly real. The Gyreheart scene in the tower (that humming like a sleeping star) gave me chills, and Plume — the brass kestrel — was my favorite companion moment, especially when it knocks tools off the bench and then finds them again. I appreciated the moral weight around the choice to mend machine versus community; the ending’s sacrifice felt earned. Beautiful prose, memorable imagery, and a protagonist I want more stories about. Highly recommend to anyone who likes tender adventure and inventive worldbuilding.

Aisha Thompson
Recommended
4 weeks ago

Short and sweet: loved it. The prose balances technical detail with warmth — the workshop smells of oil and citrus wax is such a tangible image. Ori’s tinkering scenes, especially when he brings Plume to life, felt joyful and intimate. The stakes around the Gyreheart are well-scaled for an adventure: big enough to threaten the whole city, but focused through one young mechanic’s hands. Perfect for readers aged 18–25 who like coming-of-age journeys in weird, skyborne places. Would buy a sequel about Ori and his windwing.

Sophia Reed
Recommended
4 weeks ago

Grounded, inventive, and genuinely fun. The worldbuilding around tethered isles and wind-lenses is clever but never cumbersome, and the characters — especially Ori and Plume — are charmingly realized. The Vaulteers add a necessary edge, and scenes like Ori maneuvering across a gusting bridge had my pulse up. I also liked how community threads run through the plot; it’s not just about fixing a machine, it’s about mending social bonds. Quick read, but it stays with you. Would recommend for fans of steampunk and character-driven adventure.