Remnant Registry

Author:Delia Kormas
1,500
5.69(71)

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About the Story

In a city that curates memory to manage a slow cognitive decline, Mara Vale—an expert Retriever—uncovers a fragment that ties her name to clandestine redactions. When a leaked clip ignites public outrage, she must reckon with a copy of herself she created, activists, institutional bargains, and the fragile work of restoring what was taken.

Chapters

1.Collecting Fragments1–10
2.Shards of Self11–19
3.Crossed Records20–27
4.Unwritten Choices28–36
5.Reclaiming or Replacing37–46
6.After the Registry47–56
memory
identity
dystopia
ethical-dilemma
interactive-fiction
surveillance
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Frequently Asked Questions about Remnant Registry

1

What is Project Sweep and how did it enable clandestine memory redactions ?

Project Sweep is an internal Registry program revealed in the story that coordinated contractor clearances, motion-graft authorizations and covert redactions. It enabled sanctioned erasures by masking approvals and routing operations through deniable third-party vendors.

Mara Vale is a Retriever who reconstructs personal memory fragments. She uncovers an anonymous chip linking her motion signature to redaction logs, sparking a private investigation that leads to legal testimony, activism and decisions about restoring or copying memory.

Continuity Protocols are synthesis-era procedures described in the files: grafting motion signatures, creating parallel personae and injecting authorization traces. They effectively manufacture authorship, allowing institutions to validate erasures without original consent or direct human memory.

Mara must decide whether to follow formal reporting, secretly investigate, restore her original self, create an autonomous copy (Old Mara), leak records, or negotiate reform—each option risks personal identity loss, public upheaval or institutional coverup.

Old Mara becomes an independent witness able to testify about Project Sweep and continuity grafts. Her creation complicates accountability—she supplies evidence and moral testimony while raising questions about agency, consent and how to publicize records safely.

The narrative explores independent oversight councils, legal protections for restored subjects, transparent audit repositories, consent frameworks, and decentralized archive copies. It shows trade-offs between transparency, care for vulnerable citizens, and institutional stability.

Ratings

5.69
71 ratings
10
9.9%(7)
9
8.5%(6)
8
7%(5)
7
12.7%(9)
6
11.3%(8)
5
14.1%(10)
4
14.1%(10)
3
11.3%(8)
2
9.9%(7)
1
1.4%(1)
71% positive
29% negative
Lena Harper
Negative
Dec 21, 2025

The premise is promising — a city that curates forgetfulness, a Retriever who literally stitches lives back together — but the story often plays its best cards too plainly and then rushes the rest. The opening sensory lines (you “learn to read the city by the way sound reaches you before faces do”) are lovely and set up an intriguing tone, and details like the splicing mat and crystalline vials give the world tactile life. Trouble is, those textures sometimes feel like decoration rather than foundation. The leak-and-outrage arc reads like a genre checklist: leaked clip → public outrage → activists vs. institution → bargain. That sequence is fine in concept, but here it unfolds predictably and with odd pacing. The excerpt luxuriates in the Registry’s small rituals for pages, then seems to sprint when moral stakes turn kinetic — the emergence of Mara’s own name and her copy feels underexplored. Why would Mara create a copy of herself in the first place? How do the Registry’s redactions technically work? Those gaps make key moments feel convenient instead of earned. I also wished the interactive branches mattered more. The piece hints at hard choices, but from the excerpt it’s not clear whether different play paths genuinely reframe the ethics or simply dress the same outcome in different clothes. Tightening transitions, clarifying the mechanics of memory-copying/redaction, and giving the leak more tightly foreshadowed cause-and-effect would turn the smart ideas here into something less tropey and more unsettling. As is, it’s polished and atmospheric but a little too safe 🙃

Daniel Brooks
Recommended
Nov 8, 2025

Remnant Registry is a careful, patient exploration of memory and institutional power. Its strongest move is the way it grounds big questions in small, tactile moments: the splicing mat, crystalline vials with scent traces, the volunteers in the public hall projecting reconstructed memories like "gentle lantern shows." These concrete details make the stakes legible when the plot widens around the leaked clip and the revelation that Mara's own name is tied to clandestine redactions. As interactive fiction, the branching felt purposeful — choices weren't just cosmetic, they forced you to reckon with trade-offs between public truth and private harm. The ethical dilemmas are handled with nuance: activists demand exposure, the Registry offers bargains, and Mara must face the copy she created. I particularly appreciated the way the story uses auditory cues (how sound reaches you before faces) to make memory a lived, navigable terrain. A few transitions could be tighter, but overall it's a smart, melancholy game that rewards careful play and thought.

Sarah Mitchell
Recommended
Nov 6, 2025

I came to Remnant Registry because I like dystopias that focus on everyday labor — and this delivers in spades. The opening paragraphs that teach you to "read the city by the way sound reaches you" set the tone: this is a world where senses are maps and memory is curated like a museum. Mara as a Retriever is a compelling protagonist because she is both craftsman and witness; the scenes in her annex studio are lovingly rendered (the bank of analog filters, the cradle for holo-discs, the gloves translating skin warmth). Those details turn abstract ethics into human work. What makes the story linger is the moral complexity. The leaked clip and ensuing outrage don't resolve neatly, and the narrative forces you to juggle competing goods: the public's right to know, the privacy of those whose pain is preserved, and the uncanny ethical question of a copy of oneself. The way activists and institutional bargains are portrayed feels honest — messy, strategic, and sometimes ugly. I particularly admired the scene where memory reconstructions are displayed "like gentle lantern shows" in the public hall; it's a brilliant image of how grief can be commodified and aestheticized. As interactive fiction, several branches explore whether restoration is restitution or erasure, and the choices are rarely comfortable. A few minor threads could use more payoff, but that's a quibble. This is a thoughtful, moving, and unsettling work — the kind that makes you replay scenes to see what you did differently and why.

Chloe Bennett
Recommended
Nov 5, 2025

What a weirdly lovely little beast of a story. Mara is introduced as this quiet carpenter of souls — "carpentry for the interior life" is exactly the phrase I keep quoting to people. The image of the narrow studio three floors above the public hall is brilliant: private, precise, slightly claustrophobic. I grinned at the holo-discs and filament ribs (so cyberpunk but soft), and the older woman with the tin box absolutely destroyed me in a good way. Also, the meta-drama — a leaked clip, public outrage, a copy of yourself you don’t fully control — hits like you’d expect it to in 2025, but it still lands. The interactive parts felt meaningful; your choices actually change how restoration and accountability play out. Loved the tone, the sadness, and the small, perfect details. Would play again. 🙂

Robert Miller
Negative
Nov 5, 2025

I wanted to love this more than I did. The setting is lovely — the Registry's third annex, the glass prism arrangement, the tactile instruments — and the prose often lands beautifully. But the bigger plot beats felt a bit telegraphed. The leaked clip that sparks public outrage, the discovery that Mara's name is tied to redactions, and the inevitable moral showdown with activists/readers all follow familiar dystopian arcs without surprising me. Pacing is uneven: the studio vignettes are immersive, but when the narrative needs to expand into public consequence it feels rushed and schematic. The "copy of herself she created" is an intriguing idea, but the story doesn't fully interrogate how such a copy operates or why the Registry's system would allow it — those gaps made some choices feel less consequential in gameplay. Worth reading for the atmosphere and a few strong scenes, but I kept waiting for the story to do something bolder with its premise.

Emily Carter
Recommended
Nov 4, 2025

This story snagged me from the first line — "you learn to read the city by the way sound reaches you" — and never let go. The sensory detail is astonishing: refrigerators humming, tram brakes sighing, the glass prism that flattens temporal drift. Mara Vale feels utterly real as a Retriever, and the studio scenes (the cradle for holo-discs, the gloves that translate skin warmth) are described with a craftsman's tenderness that makes memory feel like fragile woodwork. I loved the quiet ritual with the older woman and her tin box; that moment where the narrator stitches shards back together is heartbreaking and restorative. The larger threads — the leaked clip, the copy of Mara she made, activists pressing for truth, and the Registry’s bargains — add tension without sacrificing the intimacy of the work. As an interactive piece the choices felt morally heavy and consequential. This is a humane, thoughtful dystopia about who gets to own the past. Highly recommended for anyone who likes slow-burn ethical dilemmas and gorgeous, tactile worldbuilding.

Michael Hayes
Recommended
Nov 4, 2025

Short and to the point: this is one of the best takes on memory-work I've read in interactive fiction. The prose is precise — the Register's bays, the splicing mat, the glass prisms — and it makes the mechanics of remembering feel tangible. The reveal about Mara's name and the leaked clip escalates the stakes in a believable way. The ethical questions stay with you after you finish. Tight pacing, evocative atmosphere, excellent use of interactivity.