The Salvage of Ironmire

The Salvage of Ironmire

Marcel Trevin
149
6.05(21)

About the Story

In a soot-swept steampunk city, Maia Voss, a young tinkerer, fights to reclaim the Heart of her home when the magistrate seizes the aether reserves. With a ragtag crew, a brass raven, and a salvaged key, she undertakes a daring theft, rewires the city's power, and sparks a movement to make the Heart belong to the people.

Chapters

1.The Heart's Whisper1–4
2.Key and Compass5–6
3.The Gearwork Gauntlet7–7
4.The Magistrate's Measure8–9
steampunk
adventure
coming-of-age
airships
18-25 age
26-35 age
Steampunk

The Aether of Broken Sundials

In a layered steampunk city whose heart runs on a crystalline Heartstone, a young clocksmith named Ada Thornwell must uncover who stole the Hearth's power. Gifted with a brass aether compass and a stubborn courage, she boards an iron fortress, clashes with a baron who would centralize the city's breath, and fights to return the stone and teach a city to tend itself again.

Pascal Drovic
44 15
Steampunk

The Lantern That Hummed

In a fog-choked steampunk city, tinkerer Tamsin Reed receives a cryptic note from her former mentor and descends into forbidden docks. With a salvager and a copper diver, she finds a Chrono-Lantern that reveals the past. Facing a ruthless Director, she restores the city’s heart engine and returns to remake the rules.

Elvira Montrel
40 17
Steampunk

The Clockwork Beacon of Brasshaven

In a layered, steam-driven city, a young inventor named Juniper follows the vanished heart of the Aether Engine—the Blue Beacon—into fog, thieves, and a gilded spire. Armed with a contraption that hears resonance and a clockwork fox, she must outwit a magnate who would privatize the city's pulse and, in doing so, claim her place as a keeper of the city's rhythm.

Gregor Hains
34 58
Steampunk

Gearsong over Brassford

In gear-crowded Brassford, young engineer Elara Prynn defies a guild edict when the city’s heart engine falters. Guided by a renegade mentor and a mechanical pangolin, she braves steam tunnels and sky bazaars to restore balance, expose sabotage, and rekindle trust.

Wendy Sarrel
66 13
Steampunk

The Aether Crucible - Chapter One

A city reshaped by an aetheric rescue, where tools and hands bind power into public practice. Elara navigates grief, builds a cooperative that trains stewards, and helps reforge governance after a costly sacrifice. The last scenes show steady light returning to neighborhoods.

Helena Carroux
3477 93

Ratings

6.05
21 ratings
10
9.5%(2)
9
14.3%(3)
8
23.8%(5)
7
0%(0)
6
4.8%(1)
5
14.3%(3)
4
19%(4)
3
0%(0)
2
0%(0)
1
14.3%(3)

Reviews
5

80% positive
20% negative
Marcus Bennett
Recommended
3 weeks ago

Fun, snappy, and every bit as hissing and oily as you'd hope from a steampunk romp. Maia is the kind of protagonist who gets her hands dirty and earns your cheers—especially during the tense alley scene fixing the automaton and when Pip pulls a clutch-saving trick mid-heist. The brass raven is basically a sidekick you didn't know you needed. Pacing zooms like an airship on a tailwind; I laughed, I clenched, and I absolutely loved the scene where the salvaged key finally engages the Heart. If you like gadgets, grit, and a little grassroots revolution, this is your jam. 👌

Zoe Mitchell
Recommended
3 weeks ago

Quietly brilliant in its quieter moments. What stayed with me most were the small human fragments: Mrs. Gorton fretting about Georgie and a pump that 'fell like a sigh,' Maia wiping grease on her coat hem, and the tactile detail of tempering a coil for the Foundry's worst winters. Those details give the big set pieces—the theft, the rewiring, the popular movement—real emotional stakes. Maia's growth from tinkerer to leader feels earned; she never sheds her maker's instincts, even as she organizes others to reclaim the Heart. The prose has a lovely cadence, alternately brisk and lyrical, which suits the city's metallic heartbeat. Recommended for anyone who loves character-driven adventure wrapped in brass and steam.

Emily Carter
Recommended
3 weeks ago

I fell in love with Ironmire on the first page. The opening image—the city exhaling steam before dawn, brass filigree catching gray light—was so tactile I could almost taste the oil and boiled sugar Mrs. Gorton's bakery always seems to burn. Maia is an absolute joy: her stained fingers coaxing the courier automaton, the way she talks to Pip the brass raven (that amber glow under its breast made me smile out loud). The manuscript balances small, intimate scenes—like Maia fixing a mainspring and promising not to let a coil snap—with huge stakes: the magistrate hoarding aether, the theft of the Heart, rewiring the city. The heist itself felt tense and inventive; I loved the moment when the salvaged key actually turned and the city's lights flared differently—a proper spine-tingle. The coming-of-age thread is honest and hard-earned: Maia's choices feel like they come from who she is, not convenience. Atmospheric, character-led, and full of clever steampunk tech, this story made me root for a whole city. Please more Maia and Pip. 😊

Daniel Hughes
Recommended
4 weeks ago

The Salvage of Ironmire is a well-crafted steampunk adventure that marries careful worldbuilding with a propulsive plot. The author does a superb job at establishing the city's mechanics—the pumps, pipes, and central machine that keeps Ironmire alive—without dumping info. Instead, we learn through sensory detail and action: Maia's oil-stained knuckles, the warning from Mrs. Gorton about Cascade Row's lanterns, and the little automaton courier that acts as both set dressing and character. The brass raven, Pip, is a delight: small touches like its etched wings and pulsing amber light lend personality without stealing focus. The theft and the subsequent rewiring of the Heart are staged thoughtfully; the technical bits are believable enough to satisfy a gears-and-valves crowd while remaining readable for general audiences. Themes of resource control and civic ownership resonate well with Maia's coming-of-age arc—her personal growth mirrors the city's political awakening. If I have a criticism, it's minor pacing in the second act where some crew scenes could be tightened, but the payoff—sparked movement, citizens reclaiming the Heart—makes it worthwhile. Overall: smart, heartfelt, and rollicking.

Robert Shaw
Negative
4 weeks ago

I wanted to love this, but it landed unevenly for me. The setting is vivid—there's no denying the author's eye for detail in that opening, from the soot-streaked glass to Pip's amber glow—but the plot sometimes reads like a checklist of steampunk tropes. The magistrate hoards aether, a ragtag crew assembles, there's a salvaged key, and then a daring theft that miraculously goes mostly according to plan. Several moments felt too tidy: the coil that 'won't snap' despite dangerous tinkering, and the rewiring sequence which leaps past technical consequences in the name of momentum. Character wise, Maia is appealing but some of her crew members remain sketches rather than people, so the emotional stakes of the rebellion can feel thin. I also wanted more explanation about the civic engineers' Hea—(the Heart?) and how exactly the aether geometry works; a few more nuts-and-bolts scenes would have grounded the climax. Still, there are great flashes—Mrs. Gorton's worry, the lamplighters going dark on Cascade Row, and Pip's little beak-clicks—that suggest a stronger, tighter revision could make this excellent rather than just promising.