The Gilded Orrery

Author:Delia Kormas
1,479
5.36(56)

Join the conversation! Readers are sharing their thoughts:

10reviews
3comments

About the Story

Ada Kestrel uncovers an orrery core that maps the city's aetherways and escapes the Council's agents. With allies Silas and Noor she steals an attunement node from a vault and confronts Lord Percival Ashcombe above the municipal hub. Forced to choose, Ada fractures her unique attunement across the lattice, dismantling centralized control at the cost of intimate memory and personal access, as the city stumbles toward a new, communal rhythm.

Chapters

1.Sparks at Brasslight1–9
2.Clockwork Compacts10–19
3.Aether Reckoning20–32
Steampunk
aether
resistance
invention
industrial
airship
Steampunk

The Mnemosyne Engine

In a brass‑veined metropolis, inventor Eliza Voss builds a device that pulls memories from objects. When her machine becomes the flashpoint between a civic institute that curates the past and those who resist curated amnesia, the city is forced to listen to its own buried hours and decide who holds the records.

Ophelia Varn
1292 458
Steampunk

Gearsong over Brassford

In gear-crowded Brassford, young engineer Elara Prynn defies a guild edict when the city’s heart engine falters. Guided by a renegade mentor and a mechanical pangolin, she braves steam tunnels and sky bazaars to restore balance, expose sabotage, and rekindle trust.

Wendy Sarrel
259 181
Steampunk

Aetherwell

In a smog-throated city where a vast aether engine feeds not only light but the patterns of remembrance, a mechanic finds a small automaton whose memory-song matches the Plant's hum. As they build a mediator and seed a new network of voluntary nodes, one life offers a memory as an anchor for a precarious experiment, and the city learns to listen in new, frail ways.

Amelie Korven
2595 322
Steampunk

Night Engine

In a soot-streaked dome, a clocksmith apprentice discovers that the city’s regulator contains woven memories and a living core. As Guild orders threaten to scrub what the Engine remembers, she joins a ragged team to reroute pressure, confront authority, and bind herself to a sentient heart to stop a forced erasure.

Nadia Elvaren
2645 306
Steampunk

The Salvage of Ironmire

In a soot-swept steampunk city, Maia Voss, a young tinkerer, fights to reclaim the Heart of her home when the magistrate seizes the aether reserves. With a ragtag crew, a brass raven, and a salvaged key, she undertakes a daring theft, rewires the city's power, and sparks a movement to make the Heart belong to the people.

Marcel Trevin
344 183
Steampunk

Gears of the Aurelian Sky

In smog-thinned Gearhaven, 23-year-old inventor El Hartwell uncovers the theft of a Nimbus Cog—an engine tooth that keeps the city aloft. She assembles unlikely allies, faces a powerful industrialist, and restores the city's breath with brass, cunning, and a newfound community of tinkerers.

Yara Montrel
278 189

Other Stories by Delia Kormas

Frequently Asked Questions about The Gilded Orrery

1

What is The Gilded Orrery about and how does it fit within the steampunk genre ?

The Gilded Orrery follows Ada Kestrel, an inventor who uncovers an orrery core that maps the city’s aetherways. It blends brass-era machinery, airships, aether technology, and industrial political conflict typical of steampunk.

Ada Kestrel is the inventive protagonist; Silas Vane is a pragmatic ex-skyship captain who aids her escape; Noor Calder is a mechanic and labor network contact; Lord Percival Ashcombe represents industrial control and the Council.

Attunement nodes are patterned from human rhythms and signatures to lock control of aether networks. That means technology can be tied to people’s lives, enabling social control and ethical abuse if centralized.

Yes—used openly, it could decentralize vital services. Ada must choose to hide, destroy, or disseminate the attunement; she opts to fracture and share it, breaking monopoly but losing personal memories.

The Gilded Orrery is presented as a self-contained three-chapter steampunk novella. Its three-part arc resolves the central conflict but leaves room for further adventures in the same world if expanded.

The story examines the ethics of technological control, ownership versus commons, class and labor under industrial systems, and the personal costs of social change framed in an evocative alternate-technology setting.

The Gilded Orrery is structured as a compact three-chapter novella with detailed chapters. Availability depends on publisher or platform; check the author’s page, steampunk fiction sites, or indie novella collections for access.

Ratings

5.36
56 ratings
10
3.6%(2)
9
17.9%(10)
8
5.4%(3)
7
12.5%(7)
6
8.9%(5)
5
10.7%(6)
4
8.9%(5)
3
8.9%(5)
2
16.1%(9)
1
7.1%(4)
70% positive
30% negative
Laura Hines
Negative
Dec 22, 2025

Right off the bat: the setting sings—Brasslight Quarter dripping copper and condensate is vivid—but the story leans on atmosphere to paper over a lot of shaky wiring. Ada unwrapping the brass plate and finding the orrery core is a great image, but what follows feels mechanically inevitable rather than earned. The arc where she and her crew swipe an attunement node and then face Lord Percival Ashcombe above the municipal hub plays out like a checklist of heist-to-sacrifice beats I’ve seen a dozen times. Main problems: pacing and explanation. The theft-and-chase feels compressed; the vault scene is promised as tense but reads like shorthand—Silas and Noor barely register as people rather than plot tools. The rules of attunement are murky: how exactly does fracturing Ada’s link disable centralized control? Why does erasing intimate memory accomplish this, mechanically or thematically? Those causal gaps turn an emotional sacrifice into a mystifying trade-off. I also found the final choice emotionally undercut because we didn’t get enough time to live inside Ada’s attachments—the memories that are lost are asserted rather than shown, so the cost doesn’t land. With a slower middle, clearer stakes about the aetherways, and a couple of scenes that let Silas and Noor breathe, this could move from vaguely familiar to genuinely resonant. As is, it’s a pretty steampunk shell with a few clever gears but some missing teeth. 🤔

Olivia Bennett
Recommended
Nov 10, 2025

I enjoyed the blend of quiet character work and big, civic consequences. Ada’s morning routine in Kestrel Works is such a strong intro: small salvations that scale up into a revolution. The orrery core itself is an elegant piece of gearwork-and-magic: tactile, mysterious, and intimately tied to memory. When Ada fractures her attunement across the lattice, the prose lets both the heartbreak and the hope breathe; it’s not melodrama, it’s consequence. Silkier pacing might have been possible in the middle — the theft and chase felt a touch compressed — but the emotional payoff is worth it. A tender, brass-scented story that left me smiling and a little sad in the best way.

Emily Carter
Recommended
Nov 10, 2025

I loved this. The opening sequence in Kestrel Works — the sputtering lamp, the bellows described like a rusted lung — hooked me immediately. Ada's relationship to machinery reads as grief and tenderness at once; the scene where she unwraps the brass plate and finds the ringed core felt like watching a family secret finally blink awake. The world-building is lush but never indulgent: Brasslight Quarter smells of rain and copper, and the orrery core's filaments and lattice feel tactile and plausibly weird. The heist elements (stealing the attunement node with Silas and Noor) ramp up the stakes nicely, and the confrontation with Lord Percival Ashcombe above the municipal hub gave me chills — the way the city itself seems to hold its breath. The ending, where Ada fractures her attunement across the lattice, is quietly devastating and quietly hopeful; losing intimate memory for communal freedom is a painful, heroic trade-off. This is a steampunk story that values human cost as much as invention. Highly recommended if you like character-driven speculative fiction with a lot of brass and heart.

Marcus Shaw
Recommended
Nov 10, 2025

A restrained but very effective piece. The author trusts small details — the half-burnished shop sign, the pitch of a governor — to do the heavy lifting, and it pays off. Ada is drawn with enough specificity that her choice to fracture the attunement lands emotionally: you feel the tiny personal losses (intimate memories fading) as well as the political gain (dismantled centralized control). I particularly liked the vault scene: the tension between sleek municipal security and ragged, inventive resistance made the theft of the attunement node feel like a real gamble. The prose is spare when it needs to be and decorative when it can afford to breathe. If I had one small quibble, it’s that some secondary characters, like Silas and Noor, could use a line or two more to make their loyalties feel earned beyond the heist, but overall this is a strong, thoughtful short read.

Priya Desai
Recommended
Nov 10, 2025

This story sits in that sweet spot between melancholic and triumphant. Ada’s morning rituals — measuring her days in salvations — are such a vivid way to show who she is without bannered exposition. The orrery core is a perfect MacGuffin: mysterious, mechanical, and tied to memory in a way that gives the final choice gutting moral weight. The confrontation above the municipal hub is cinematic; I could almost hear the gears and aether humming together as Ada makes the choice to share her attunement. The decision’s cost — losing access to intimate memory — felt honestly portrayed, not melodramatic. I also appreciated how the city itself is a character: communal rhythm, industry, and the smell of condensate are threaded through the story. Would read more in this world, particularly a longer piece where the consequences of the lattice fracturing are played out over time.

Helen Rowe
Recommended
Nov 10, 2025

Okay, full disclosure: I have a weakness for steampunk heists, and this satisfied that itch beautifully. The vault-break is tense and tactile — the clack of tumblers, the desperate improvisation — and then the moral smack of the attic confrontation with Lord Percival Ashcombe. Ada's choice is the highlight: sacrificing personal access and intimate memory to loosen the city's chains felt both tragic and righteous. The writing has real atmosphere; you can taste the copper and hear the gutters singing. One tiny nitpick — I wanted a bit more on Silas and Noor’s backstories — but that’s more hunger than complaint. This stayed with me, especially the image of the orrery core nested like an insect in amber. Excellent.

Ben Harper
Recommended
Nov 10, 2025

Great vibes and smart stakes. The author blends invention with emotional consequence in a way that avoids easy heroics: Ada's dismantling of centralized control is thrilling, but the narratively expensive cost (losing memory of intimate things) keeps it from feeling like a tidy victory. The municipal hub showdown reads like a set-piece lifted out of a tabletop campaign — cinematic, aether-fueled, and morally complicated. I also liked the smaller mechanical moments: Ada listening to the pitch of a governor, the harmonic crystals pulsing like tiny hearts. Those details sell the world and make the larger plot feel earned. Would’ve liked slightly more explanation of how the attunement lattice works on a technical level, but perhaps that's a stylistic choice to keep the mystery. Recommended for readers who want character stakes with their brass and steam. 🔩✨

Aisha Malik
Recommended
Nov 10, 2025

This is the kind of short story that keeps you thinking after you close it. Ada's father and the unfinished orrery make a quietly heartbreaking throughline: the personal artifacts (the stained cloth, the smell of oil) anchor the speculative elements so the eventual fracture of attunement feels like a real sacrifice. The author handles the political angle — the Council’s centralized control — without turning the narrative into a lecture; the theft, the chase, the final act above the municipal hub are all driven by character. My favorite line was the description of the lattice of glyphs across the core; it made the tech feel simultaneously ancient and disruptive. Emotional, inventive, and morally sharp. I want a sequel that explores how the city learns to live with communal attunement.

Thomas Collins
Negative
Nov 10, 2025

I wanted to like this more than I did. The world gleams with detail — rain, copper, the workshop props — but the story leans heavily on familiar steampunk tropes without pushing them into new territory. The thief-team heist (Silas and Noor) and the shadowy Council felt a bit by-the-numbers; I can pretty much predict the beats: discovery, heist, confrontation, sacrificial solution. Ada’s final choice to fracture her attunement is emotionally resonant, sure, but it also reads like a convenient moral high ground to avoid dealing with the messy politics of how communal attunement would actually work. Secondary characters are sketched roughly, and some scenes (the vault theft, the hub showdown) could use more breathing room to build suspense. Pretty writing, decent concepts, but not as daring as it thinks it is.

Samuel Reed
Negative
Nov 10, 2025

Nice atmosphere, mediocre payoff. The setup in Brasslight Quarter is handled well — I could see Ada hunched over her bench — but the plot felt rushed toward the end. The theft of the attunement node and the rooftop confrontation with Lord Percival Ashcombe are described with enough flair, yet the crucial act of fracturing the attunement lacks the kind of detailed reckoning I wanted: how exactly does removing centralized control affect everyday people? The emotional cost to Ada (losing intimate memory) is a fascinating idea, but it happens so quickly that I didn’t feel the weight of what she lost. If this had been longer, with more time to show the aftermath, it might have landed. As it stands, charming prose and concepts that need more space.