
Threadbound: The Loom of Code
About the Story
A repair artisan dives into a virtual loom-city to rescue her sister's trapped memory. In a LitRPG of stitches and code she steals a corporate pattern, sparks a public uprising of reclaimed memory, and builds a cooperative that mends what profit tried to own.
Chapters
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Ratings
Reviews 8
Who knew a flux loom could be so dramatic? This is like Ocean’s Eleven meets a patchwork grandma — in the best way. Etta sneaking a peek at the locket, the blue sparks from that hairline fracture, then bam: you realize she’s about to steal the one pattern corporations hoarded like a secret recipe. The uprising of reclaimed memories was oddly satisfying — not a mess of bombastic fights but people taking back what’s theirs. Snark aside, the pacing and dialogue kept me hooked. Also Marin’s cart and the spice-jar clank are tiny gold details. Clever, fun, and oddly wholesome. 😉
Lovely, lean, and immersive. The opening vignette — Etta waking to solder and ocean brine — immediately set a mood I wanted to live in. The neural locket scene is heartbreaking; the HUD’s cold diagnosis juxtaposed with Etta’s hands and old blade made the stakes feel intimate. Enjoyed the blend of VR mechanics and craft culture. Felt fresh within LitRPG tropes.
This grabbed me from the first line — the smell of solder and burnt coffee, the freight skiff at the pier, and Etta lining up her instruments like family. The author does a lovely job of making craft feel sacred: that palm-sized flux loom and the braided copper became characters in their own right. I loved the moment the HUD blinked “Subroutine corrupted” — so small, so clinical, and suddenly the whole room tensed. The LitRPG elements are woven in without getting bogged down in jargon; the loom-city feels like a living game, and the theft of the corporate pattern sparks an uprising that actually matters because it’s about people reclaiming memory. The found-family beats (Etta and Lian, Marin’s cart, the cooperative) are earned and warm. Atmospheric, inventive, and surprisingly tender — will definitely read more from this author.
There’s a lovely poetry to the technical detail here. Lines like the spool of braided copper threaded with nanofibers, or Etta imagining tools as living things, are small spells that make the world tangible. The virtual loom-city sequences read like choreography — stitches and code actually feel like a language the characters speak. The moral throughline, about memories as commons rather than commodities, elevates the heist/quest tropes into something quietly radical. The author balances sensory description with game-logic so the LitRPG elements enhance rather than obscure the emotional stakes. I stayed up later than I intended to finish this — very satisfying.
Tight worldbuilding and smart game-mechanics. I appreciated how the narrative treats repair and crafting as both tradecraft and language: the detailed description of tools (spanners with micro-etches, flux loom) grounds the LitRPG systems in tactile reality. The diagnostic overlay — MEND & MARROW // DIAGNOSTIC — is a small but effective device that keeps the virtual/real boundary visible. The theft of the corporate pattern functions as a plausible inciting crime, and the subsequent public uprising around reclaimed memory feels politically resonant rather than performative. Pacing is mostly well-handled; scenes in the virtual loom-city pulse with tension, while the shop scenes give needed human texture. If you like cyberpunk that privileges repair over mass destruction and ethics over spectacle, this is for you.
Smart premise executed with care. ‘Threadbound’ nails the feel of a crafting-centric LitRPG without turning it into a stats dump. The loom-city is vivid, the corporate pattern as antagonist works on multiple thematic levels, and the cooperative provides a satisfying social resolution. Short, punchy scenes like the diagnostic HUD and the hairline fracture on the locket do a lot of heavy lifting. Worth a read for anyone into ethical-tech stories.
I wanted to like this more than I did. The setup is strong — a repair artisan, a broken neural locket, and a corporate pattern that needs stealing — but the plot follows a pretty predictable arc: personal loss → heist → public uprising → cooperative triumph. There are a few pacing stumbles where exposition slows things (the virtual loom-city scenes sometimes linger in mechanics without advancing character), and I was left with questions about how the patterns technically control memory; the rules aren’t fully explained, so some of the stakes read as hand-wavy. Characters are sympathetic, especially Etta, but the antagonists feel a bit thin. Still, there are vivid images (the blue sparks, the diagnostic HUD) that stick with you. Not bad, but could be tighter and less trope-heavy.
I cried twice — once at the locket’s fragile pulse and again when the cooperative started mending things that were never meant to be mended. The slow tenderness with which Etta treats her tools is a mirror of how she treats people: with patience and reverence. The scene where she opens the locket with a blade ‘so old its edge had a history in her callouses’ is such beautiful, lived-in writing. I loved how the story centers ethical tech: memory is intimate, and the corporate claim over patterns reads as a chilling extension of privatized grief. The found-family moments — Marin’s laugh, Lian’s fragmented music — are genuinely affecting. This is cyberpunk with a heart. ❤️

