Keeper of the Halcyon Run

Keeper of the Halcyon Run

Ivana Crestin
68
6.3(100)

About the Story

A young horologist named Tamsin Hale defends her island's luminous tide from a corporation that would harvest its memory. With a mechanical companion, a gifted chronoglass, and a band of uneasy allies she learns the weight of stewardship and the power of patient, cunning resistance.

Chapters

1.The Watch and the Tide1–4
2.A Contract of Light5–7
3.Gifts and Trials8–11
4.The Raft and the Maelstrom12–14
5.Return of the Light15–17
18-25 age
adventure
steampunk
island
coming-of-age
mechanical companion
Adventure

Tetherfall: A Voyage of Ropes and Sky

When the crystalline Anchorstone that steadies the Shards is stolen, tether-rigger Ari Voss must chase it through fog-choked channels and the iron heart of the Cairnspike. With a ragged crew and a stubborn promise to protect her island, she faces betrayals, a calculating director, and the cost of returning a people's song.

Elvira Skarn
46 20
Adventure

The Coral Compass of Pelagia

Ten-year-old Eli leaves the safety of his undersea city to recover the Coral Compass after a quake knocks it loose. With the help of Dr. Hana and a clever octopus named Morse, he must outsmart Captain Rook, navigate a kelp labyrinth, and restore the currents that keep Pelagia alive.

Julius Carran
40 77
Adventure

The Accord of Wind and Stone

In a sky-archipelago where islands drift and machines sing, a young mender named Rin Calder follows a frayed seam in the air to find a missing courier. With a mapmaker's gift, a brass sky-needle, and unlikely companions, she must teach a great mooring to listen rather than command.

Isolde Merrel
44 23
Adventure

Juniper and the Pearls of Brine Hollow

When the luminous Lodepearls that steady her seaside town are stolen, ten-year-old inventor Juniper Rook sets out with a clockwork gull, a loyal friend, and a handful of odd helpers to recover them. On fog-slick nights and in caves of glass, she must outwit a grieving collector, mend machines, and learn that repair often means sharing light, not hoarding it.

Elena Marquet
50 19
Adventure

Windwright of Broken Tethers

In a fractured skyscape where towns hang by tethers and storms can be owned, young windwright Saela must retrieve a stolen pulse that keeps her harbor alive. With a mechanical companion, stubborn skill, and new allies, she faces a syndicate that trades in weather and returns to mend what was broken.

Claudine Vaury
42 21

Ratings

6.3
100 ratings
10
10%(10)
9
12%(12)
8
15%(15)
7
13%(13)
6
14%(14)
5
10%(10)
4
7%(7)
3
15%(15)
2
0%(0)
1
4%(4)

Reviews
5

80% positive
20% negative
Claire Whitaker
Negative
3 weeks ago

I liked the setting and the sensory writing—those lighthouse details are vivid—but the excerpt leans on familiar tropes and raises questions it doesn't yet answer. 'Corporation harvesting memory' sounds ominous, but here it's only sketched, so I kept waiting for a new twist. Ephra's absence is poignant, but it also felt like the well-worn 'mentor gone to motivate the protagonist' beat. Pacing drags a little in places: long, lovely descriptions but not enough plot propulsion in the middle. The mechanical companion and chronoglass are cool concepts but feel underused in this excerpt; I wanted one scene showing the companion's personality or a clearer demonstration of the chronoglass's power. Overall promising atmosphere and craft, but I hope the rest of the story delivers more surprises and fixes a few predictable beats.

Marcus Reed
Recommended
3 weeks ago

Tightly written and gorgeously specific. The steampunk details are neither showy nor obscure—the watch's gears and the tide-tuned lantern feel like real, functioning things. Tamsin's relationship to the mechanism (leaning her forehead against it, listening to its 'tick and sigh') conveys character economically and effectively. The premise—corporation harvesting the Run's memory—is intriguing and gives the adventure moral weight. If you're into island settings and hands-on protagonists, this is a neat, competent hook that promises both action and reflection.

Priya Patel
Recommended
3 weeks ago

Keeper of the Halcyon Run read like a love letter to patient storytelling. The excerpt does so much with a few images: the spiral climb of the old lighthouse, the smell of steamed linen and drying fish, the lantern room throwing ragged light across the bobbing harbor. Tamsin is anchored by craft—she's a horologist first, a rebel by necessity—and that grounding makes her resistance feel earned. Ephra's absence works as a quiet ember that fuels her choices without melodrama; the carved oak chair by the east window is such an effective prop for grief. I appreciated how the Halcyon Run is both ecological resource and cultural memory—so the conflict isn't purely economic but existential. The chronoglass and mechanical companion add classic steampunk flavor while supporting the coming-of-age arc rather than distracting from it. Writing-wise, the prose balances lyricism and practical detail, which suits an island community where every small routine matters. My only hope is that the band of uneasy allies is given room to be messy and surprising; the set-up is ripe for complex loyalties. Overall, a richly textured start that made me care about stewardship and the slow work of resistance.

Owen Black
Recommended
3 weeks ago

Okay, so I went in expecting another 'save-the-island-from-evil-corp' yarn and instead got beautifully oiled clockwork and people who actually feel like real townsfolk. Tamsin tuning the lantern to the Halcyon Run—like she's tuning a patient, sleepy beast—is a perfect image. The way the author writes Ephra's absence (that hollow tug at her belly) made me blink a bit. There's humor buried in the practicalities too: the thin sour of fish drying in nets had me smiling and slightly queasy. The mechanical companion hints at delightful banter to come (hope it has opinions). Lyrical, clever, and sincere—rare trifecta. 🙂

Amelia Hart
Recommended
3 weeks ago

This story landed in my chest like a warm tide. The opening—Dawn came to Spindrift like a quiet bell—immediately hooked me. I could smell the brass and seaweed, feel Tamsin's oil-stained hands as she braces her feet on that rung and leans her forehead against the warm brass of the watch. The worldbuilding is tactile: the row of weighted prisms, the lantern glass throwing light in shards over the harbor, even the little social detail that the Run's glow seeps into children's scarves. Ephra's empty chair hit me harder than I expected; his absence is handled with real tenderness and becomes the emotional gravity for Tamsin's coming-of-age. I loved the idea that the Run keeps memory—the stakes are intimate and clever, not just 'save the world' but 'save what makes a place itself.' The mechanical companion and the chronoglass are charming without stealing the spotlight; they're tools for Tamsin's growth. Tone, atmosphere, and slow-burn resistance blend beautifully. I want the rest of the book now.