Steel Pulse

Steel Pulse

Helena Carroux
48
5.86(50)

About the Story

In a vertical metropolis, courier Aria Vale risks everything to rescue her brother and stop a corporation from weaponizing a mysterious resonance device. Parkour, drones, and a makeshift crew collide in a pulse-chamber showdown that reshapes the city’s fate.

Chapters

1.Rooftop Courier1–4
2.Between Gears and Alleys5–8
3.The Maker’s Gift9–11
4.The Pulse Chamber12–14
5.After the Blackout15–17
Action
Cyberpunk
Parkour
Heist
18-25 age
Family
Action

Pulse of the City

When a live node goes missing and an engineer disappears, a former operative drags old debts into a conspiracy that weaponizes the city's infrastructure. She must race networks and men to rescue her brother and stop a manufactured crisis before a reserve node tears the city open.

Leonard Sufran
25 60
Action

Tetherfall

In a flooded neon city tethered to an ancient orbital Spine, salvage-runner Cass Calder finds a stolen shard of the Spire. Hunted by corporate enforcer Marla Voss, Cass must gather a ragged crew, learn to wield a strange device, and protect a secret that could remake the city. An action-driven tale of risk, loyalty, and hard choices.

Liora Fennet
37 12
Action

Steel Current

In a flooded near-future city, Lina, a young salvage runner, fights to recover a stolen stabilizer that keeps the lower wards alive. She leads a ragged community resistance against corporate seizure, rebuilds what was broken, and learns that shared repair can defeat commodified power.

Nadia Elvaren
36 16
Action

Skyline Tides

In a storm-lashed coastal metropolis, rooftop runner Mai races to deliver an AI patch to the city’s seized desalination plant. With gecko gloves, an amphibious drone, and help from a silver-haired radio tinkerer, she threads canals and catwalks to outmaneuver mercenaries in a high-stakes sprint for water.

Mariette Duval
37 13
Action

Switchyard Zeta

When a citywide blackout strands Harbor City and hospitals falter, eleven-year-old Maya descends into forgotten subway tunnels to reach a manual power switch. Guided by a retired engineer, a plucky delivery robot, and her own quick wits, she faces drones and a strict AI to restore the lights and bring her city back to life.

Brother Alaric
35 22

Ratings

5.86
50 ratings
10
10%(5)
9
10%(5)
8
6%(3)
7
16%(8)
6
12%(6)
5
10%(5)
4
16%(8)
3
12%(6)
2
6%(3)
1
2%(1)

Reviews
8

75% positive
25% negative
Lena Hart
Recommended
3 weeks ago

This grabbed me from the first sentence. "Rain tastes like copper on the roof of 7C" — that line alone sets the tone for the whole book: vivid, gritty, alive. Aria is one of those protagonists you root for immediately; the little ritual of two harness checks and the faded Blue Line stitch on her carrier pouch made her feel lived-in and real. The parkour scenes are exhilarating without being gratuitous — I could feel her boots whispering over wet metal and the ache in her calves. The pulse-chamber showdown was cinematic in a way that actually served the story: stakes, emotion, and the city's verticality all came together. I loved the makeshift crew dynamic too; they felt like family even before you learn why family matters to Aria. If you like tight, atmospheric cyberpunk with heart and a lot of rooftop running, this is a winner.

Ethan Gale
Recommended
3 weeks ago

Concise, atmospheric, and fast-paced. The opening sets mood and stakes in equal measure; I was immediately invested in Aria's morning ritual and the courier community. Parkour scenes read like choreography and the vertical city is a character unto itself. The corporate antagonist and the resonance device are convincing threats. A tight, satisfying read.

Graham Lowe
Negative
3 weeks ago

Nice visuals, solid action choreography, but I had trouble with the tech and some logic holes. The resonance device that everyone wants to weaponize is never explained in a satisfying way — it's more of a plot McGuffin than a developed element. The pulse-chamber showdown is dramatic but felt rushed: how a whole city's fate could hinge on a single chamber wasn't convincing to me. Also, the brother's role could have used stronger motivation; his presence drives Aria, but we don't get enough of who he is beyond 'in danger.' Still, the writing is readable and the parkour beats are fun. A decent action read if you can forgive a few plot shortcuts.

Marcus Reed
Recommended
3 weeks ago

Steel Pulse nails the cyberpunk parkour-action niche with a crisp blend of sensory writing and solid plotting. The vertical metropolis is described with economy and precision — neon fish scales, sky-bridges slick with runoff, lower-ward greenhouses — and those details pay constant dividends in immersion. Aria's courier life reads as honest and dangerous; small gestures (thumb over the Blue Line stitch, wrist comm crackle from Rahul) build character efficiently. The central conflict — rescuing her brother while stopping a corporation weaponizing a resonance device — has both personal and systemic stakes, which keeps the heist elements from feeling hollow. The makeshift crew works well as a ragged counterpoint to corporate polish, and the pulse-chamber showdown reframes the city in a satisfying way. My only nitpick would be wanting a touch more explanation about the resonance device’s mechanics, but even that felt intentional: mystery amplifies menace. Strong, lean, and propulsive.

Samantha Price
Negative
3 weeks ago

I wanted to love this more than I did. The setup is promising — vertigo-filled city, courier heroine, corporate threat — but a lot of the story leans on familiar tropes without surprising me. Aria is compelling in scenes of motion (the rail-to-east-face sequence and the quick harness checks are well done), yet when the plot pivots to the rescue and the corporate conspiracy, it sometimes reads like a checklist of genre beats: heist, drone swarm, pulse chamber, emotional reunion. There are flashes of real writing — the smell lanes, Blue Line embroidery — but too often the characters defer to plot needs rather than driving them. The makeshift crew is entertaining but underexplored, and the resolution felt a little too tidy given the scale of the threat. If you like brisk action and atmospheric worldbuilding, it's worth a read, but I wanted deeper surprises and more nuance in the antagonists' motives.

Naomi Fletcher
Recommended
3 weeks ago

I stayed up way too late finishing this because I needed to see how Aria's gamble would pay off. The emotional core — her brother and why she'd risk everything — anchors all the rooftop action. Small moments sell it: her thumb over the Blue Line embroidery, the recurring memory of being seventeen and 'too eager,' Rahul's simultaneous tired/thrilled call. Those human beats keep the heist machinery from becoming hollow spectacle. Stylistically, the prose is spare when it needs to be and luxuriant when describing the city. I appreciated how parkour isn't glorified for its own sake; it's a ledger of willingness, scars as debts paid to gravity — that phrasing stuck with me. The makeshift crew has chemistry without cloying backstories, and the pulse-chamber showdown legitimately reshapes the city in a way that felt earned, not just theatrical. If I have a complaint, it's tiny: at times I wanted one extra scene to breathe after the big set pieces to linger on the aftermath. Still, this is a powerful action ride with a steady heart. Recommended for fans of kinetic worldbuilding and familial stakes.

Oliver Hayes
Recommended
4 weeks ago

A solidly constructed action yarn with a great sense of place. The vertical layout of Novus Axis is used smartly — routes, bridges, and spire architecture feed directly into the set pieces rather than feeling like window dressing. Aria's courier craft is convincingly practical (harness checks, carrier pouches, memorized grooves) and the supporting cast, like Rahul, get enough texture to be more than ciphers. The heist/protest-versus-corporation arc could have been rutinely familiar, but the resonance device and the pulse-chamber climax add original stakes that justify the genre beats. Pacing is brisk, the parkour is visceral, and the ending leaves the city changed in a believable way. Enjoyable and tight.

Rosa Bennett
Recommended
4 weeks ago

Okay, I loved this. Aria isn't precious — she's scars-on-shins real and moves like she pays her rent with velocity. The climbing/parkour beats are sooo good (that rail-to-east-face bit? chef's kiss). Rahul's voice on the wrist comm gives the whole courier network a lived-in feel; you can hear the exhaustion and the thrill. Also, the way the city sorts smells into lanes was unexpectedly gorgeous. The pulse-chamber fight? Intense and kind of heartbreaking — felt like the city itself was being rearranged. Pure fun with heart. 10/10 would sprint across neon spires again. 😅