Seedbound: Echoes of the Grove

Seedbound: Echoes of the Grove

Samuel Grent
38
6.1(96)

About the Story

In a neon city where memories are encoded into seeds and sold as assets, cultivator Asha enters a virtual ecology to recover lost heritage. As corporate archivists close in, she must graft fragments of pasts back into soil, forge alliances, and fight to keep memory common, not commodity.

Chapters

1.Patchwork Night1–4
2.The Donor's Scissors5–7
3.Trials of Soil and Server8–10
4.Tangle of Roots11–13
5.Roots Remade14–16
LitRPG
cyber-ecology
crafting
adventure
18-25 age
26-35 age
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Ratings

6.1
96 ratings
10
11.5%(11)
9
11.5%(11)
8
10.4%(10)
7
10.4%(10)
6
14.6%(14)
5
13.5%(13)
4
9.4%(9)
3
11.5%(11)
2
2.1%(2)
1
5.2%(5)

Reviews
5

80% positive
20% negative
Olivia Nguyen
Recommended
3 weeks ago

Short and sincere: I loved this. The author does a brilliant job marrying game systems with human stakes—Asha's status bar felt less like a UI and more like a second heartbeat. The detail of seedlings that 'murmur' when roots meet new medium gave me chills; so did Mrs. Kwon’s jars and that awkward knock where she forgets who Asha is. The setting is vivid (neon + compost is oddly romantic) and I’m invested in the idea of keeping memory common. Great balance of craft and emotion—can't wait to see how she fights the archivists.

Daniel Price
Recommended
3 weeks ago

I wasn’t sure I needed another cyberpunk-garden story, but wow—this one surprised me. The juxtaposition of roasted insect skewers in the market with Mrs. Kwon’s pickled plums is deliciously specific, and the sky-rail zinging the air with an 'electric taste' is such a neat sensory hook. Asha’s practical, hand-in-dirt vibe is endearing: she’s not a broody hacker, she’s a cultivator who knows her basil by feel. The little bits of humor and humanity sneak up on you too—like the holo-strip dancing over the leaves while she listens for root murmurs. Funny and fierce in turns, plus a protagonist I want to root for (pun intended). 🌱😄

Marcus Hill
Recommended
3 weeks ago

As a fan of LitRPG and cyber-ecology mashups, this story nailed the mechanics and the mood. The HUD-style snapshot of Asha’s stats is a simple but smart move—it grounds the reader in the game-like system while the prose keeps everything tactile (the soil, the basil, the smell of burnt sugar). The virtual ecology concept is more than window-dressing; it creates meaningful craft loops: grafting memories into soil, triage and botweave skills, and the social economy of memory-seeds. I appreciated the structural choices too—the excerpt balances scene-setting with implied stakes: corporate archivists loom, memory is being commodified, and Asha’s personal history (Mrs. Kwon’s jars, the forgotten question) ties into the political conflict. Stylistically, the writing avoids the two traps I worry about in LitRPG: info-dumps and cold mechanics. Numbers appear, but they never replace sensory detail. The worldbuilding is layered—neon, canals, sky-rails—so you can visualize both the virtual and the physical. If I had one wish, it would be for even more on the virtual ecology mechanics—how does grafting feel in the game?—but that’s a quibble. Overall, tight plotting, inventive premise, and a lead who earns our trust. This will appeal to players who like crafting-heavy gameplay and readers who crave atmosphere.

Emily Carter
Recommended
4 weeks ago

Seedbound: Echoes of the Grove is one of those rare pieces that feels like someone translated a memory into prose. The opening balcony scene—rain, compost, neon bleeding into canals—hit me like a real smell I could almost taste. Asha's hands, the calluses from pruning, and the tiny, intimate detail of her reading weather by scent made her immediate and lived-in. I loved how the litRPG elements (the wrist console, the holo-strip over the basil) are woven into sensory description rather than dumped as jargon. The scene with Mrs. Kwon—her jars, the odd jingling, and the later forgetfulness—was heartbreaking in its subtlety and set up the story’s stakes without grand exposition. The virtual ecology and the idea of memories encoded into seeds feel fresh and poetic; the grafting-as-resistance motif had me cheering. Rich atmosphere, believable relationships, and a protagonist I care about — please tell me there's a sequel. Very, very recommend.

Sarah Blake
Negative
4 weeks ago

I wanted to love this more than I did. The premise—memories sold as seeds and a cultivator fighting corporate archivists—is intriguing, and those early sensory passages (Patch 17, the scent of burnt sugar, the holo-strip over basil) are lovely. But the excerpt also triggered some familiar tropes: the lone underdog in a vertical garden fighting faceless corporations, the kindly neighbor who begins to forget (Mrs. Kwon), and the 'grafting memory into soil as resistance' metaphor. It risks feeling predictable. Pacing is another concern: the opening invests heavily in atmosphere, which is gorgeous, but it left me wondering when the plot momentum would kick in. The HUD readout and skill list are neat LitRPG touches, yet they don't yet feel integrated with character choices—are Asha's stats shaping her decisions, or just telling us she exists within a system? A few worldbuilding questions also nagged me (how exactly are memories encoded and regulated? what enforcement can archivists realistically wield?), and I hope the full story answers them rather than relying on the emotional imagery alone. Still, there’s potential here if the narrative avoids leaning too hard on tried-and-true cyberpunk beats.