LitRPG
published

Memoryforge: Ascension Protocol

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In a near-future VR MMO where memories are currency, Mira Kade trades pieces of herself to find her uploaded brother. She breaches corporate vaults, steals a core script, and ultimately sacrifices her autobiographical continuity to become an in-server stabilizer—halting a mass export and reshaping who can own memory.

LitRPG
Cyberpunk
Memory
Heist
AI
Virtual Reality
Dystopia
Ethics

First Load

Chapter 1Page 1 of 58

Story Content

The world folded the instant the anchor bit. It wasn't a flash of light so much as the absence of one—Mira felt the city she’d sweat through that morning thin into the soft drag of static, like the sound you get when you tear a sticker off a plastic cover. The clinic console counted down in a clinical voice she could not unhear: SESSION INITIATE: MEMORYFORGE v5.3.4. Boot sequence complete. User authentication confirmed: Mira Kade. Avatar profile available: Forgehand. Primary slot: EMPTY.

She let the interface fill the shape of her name. There was a tremor in her hands as she flexed them against the clinic couch; she had done this before in other simulations, smaller things—the odd maintenance patch, a training run—but this was the real shell people talked about at work in terms that made her skin crawl and her throat tight: real anchors, real uploads, real people who never came back unchanged. Jonah's name sat behind her ribs like a stone. He'd smiled on a headset two months ago and said the last thing she heard him say in the apartment: See you after the upload. She'd pictured the hospital room, the lab light on his face. She'd pictured him asking if they'd be safe. She'd pictured a thousand endings. Now those images clustered and shimmered with the interface overlay: MEMORY SLOTS 0/6. SHARDS 0. CREDITS 842.

A small chime announced an on-screen prompt: TUTORIAL: QUICKSTART ORIENTATION? The cursor blinked; she hit accept without reading. The world resolved into the Glass Quarter—a curated slice of Memoryforge whose neon alleys and low-slung markets were flat enough to feel comfortable and jagged enough to be dangerous. A ribbon of preloaded tasks lay in the margin: complete three tracer hunts, barter at a licensed exchange, attune a tier I shard. Each action listed an abstract cost in MEMORY WEIGHT, the bar coded from one to ten. She had no idea how many of her most personal memories still belonged to her; the system did not show that. It never did.

The game’s voice gave her a hint instead: ATTUNEMENT WILL OVERWRITE A MEMORY OF COMPARABLE WEIGHT. CONFIRM? She let the cursor hang. There was a memory she could afford to trade—small and almost laughable, a domestic detail she could grieve without ruining herself: the faint burnt-sugar smell from the mornings Jonah would make toast when rain tapped at the living-room window. It was a micro-scent she’d kept like a talisman. There was comfort in letting go if it could buy a trace to the boy who had vanished into servers that had become profit centers.

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