LitRPG
published

Auralis: The Bridge Protocol

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Mira Hale, an ex-systems engineer, returns to the virtual world Auralis when her sister Nora’s avatar is flagged as "bound" inside a lattice that hoards emotional continuity. Facing a Tribunal, black-market brokers, emergent NPCs, and a system that measures feelings as assets, Mira must build a risky extraction protocol and create a legal, human-led bridge that can let a trapped mind choose.

LitRPG
virtual-reality
AI-ethics
memory
emergent-AI
ethical-hacking

Return to Auralis

Chapter 1Page 1 of 84

Story Content

There is a strange intimacy to returning to a world you helped in small ways and then left unfinished. Mira Hale felt that odd warmth and the colder hollow behind it the moment the login screen folded itself into place. Her headset had the faint, familiar hum of the server as if someone had left a radio tuned to a distant station; ShadeHuntress, her avatar name, loaded with the smooth economy of an old costume hung in a closet and brushed out until it shone. Level twelve still blinked by her username like a stubborn scar. She had not come back for months, not since the days that had emptied into hospital rooms, not since the times when friends said, quietly, that some doors close and do not reopen. Yet Nora’s number still sat at the top of her contacts in the real world, and in the game the map still had the tiny house icon for her sister’s studio pinned at the corner of a neighborhood Mira knew by smell more than by code.

Auralis greeted her in a gentle, dishonest way: the sky traded colors like memory, an accent of light that suggested weather rather than simulated physics. The soundscape felt wrong in the best way — music tracks bleeding gently into one another, vendor shouts that were too polite, the ever-present murmur of player chatter like a distant tide. Mira kept one hand mid-air for a moment, remembering how to move, how to make her avatar sit, how to set her focus to observation. There was a stiffness to the world she felt in her limbs as if her muscles remembered an old dance and were hesitant to perform. ShadeHuntress walked through the lobby toward the neighborhood with a list of micro-objectives she had written for herself in the car on the way to the café where she had prepared to log in: find Nora, assess status, look for anomalies. She had thought the list would make the intrusion easier. It didn’t.

Nora’s studio looked like Nora had left it: easel by the window, a half-finished mural of a sky that was brighter than the in-game weather, cups of brushes in mismatched jars, a playlist box humming on low. But the avatar at the easel did not move with the practiced looseness of a player at work. Paint-smeared fingers hung in mid-gesture, as if a frame of animation had been frozen between renders. The floating tag above the avatar was clinical in a way that felt obscene: NORA.HALE — Account flag: BOUND — interaction limited. Mira clicked automatically, because clicking was how she handled panic; the HUD popped a small, institutional window that read like a tribunal notice.

SYSTEM NOTICE: USER ACCOUNT FLAGGED — BINDING DETECTED. INTERACTION FUNCTIONS RESTRICTED. CONTACT OFFICIAL CHANNELS FOR GUIDANCE.

The notice had none of the human softness she wanted. It felt procedural, like an administrative exclusion. She opened the observation menu and found the choices sparse: Observe, Leave Message (queued), File Report (delayed), Request Moderator. There was no ‘pull out’ or ‘restore’ or ‘single-user extraction.’ There was an economy of options that suggested someone else had decided what a player could do with a life inside the world. The recorded loop attached to the observe function was only a minute and a half long; the audio was clipped, and the last three seconds were a thin, static-broken sound she could not place. A laugh, perhaps. A breath. A click. It was not enough. It was everything.

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